The most common question we receive about the SilverLining Sky, 3D Cloud, and Weather SDK is how to properly handle reduced visibility conditions. SilverLining offers a lot of flexibility in......
Users of the Triton Ocean SDK sometimes want to have direct control over the transparency of Triton’s water. Doing this properly would involve maintaining a refraction texture map for underwater......
We are stoked to announce the release of SilverLining 4.0! SilverLining 3 brought you much-improved cumulus clouds, and in SilverLining 4 we’ve turned our attention to vastly improving our stratus......
A new update of our Triton 3D Water for Unity product is now available, including updates to support the new Unity 5 release and the latest Oculus Rift SDK. Get......
Our friends at AgileSrc LLC have released BlueSkies – a new version of our SilverLining Sky, 3D Cloud, and Weather SDK built for the Unity engine. This brings the same......
The #1 most-asked tech support question we receive is: “When I enable rain or snow in SilverLining, my clouds disappear!” This falls into the categorgy of “it’s not a bug,......
It’s not something we promote much, but we do offer a special version of our SilverLining product for the Unity engine in the Unity Asset Store. Often, Unity customers will......
Looking to maximize your FPS when using the SilverLining Sky, 3D Cloud, and Weather SDK? We’ve made SilverLining highly configurable, so you can choose your own tradeoffs between visual quality......
Well, in our own little way. Sundog Software is involved with Project PoSSUM – a program to study noctilucent clouds from manned, suborbital flight next year. It presents an alternative......