Blog

Users of the Triton Ocean SDK sometimes want to have direct control over the transparency of Triton’s water. Doing this properly would involve maintaining a refraction texture map for underwater......
We are stoked to announce the release of SilverLining 4.0! SilverLining 3 brought you much-improved cumulus clouds, and in SilverLining 4 we’ve turned our attention to vastly improving our stratus......
A new update of our Triton 3D Water for Unity product is now available, including updates to support the new Unity 5 release and the latest Oculus Rift SDK. Get......
Our friends at AgileSrc LLC have released BlueSkies – a new version of our SilverLining Sky, 3D Cloud, and Weather SDK built for the Unity engine. This brings the same......
The #1 most-asked tech support question we receive is: “When I enable rain or snow in SilverLining, my clouds disappear!” This falls into the categorgy of “it’s not a bug,......
Looking to squeeze a few more frames per second out of the Triton Ocean SDK? Here are a few tips on maximizing performance when using Triton....
It’s not something we promote much, but we do offer a special version of our SilverLining product for the Unity engine in the Unity Asset Store. Often, Unity customers will......
Looking to maximize your FPS when using the SilverLining Sky, 3D Cloud, and Weather SDK? We’ve made SilverLining highly configurable, so you can choose your own tradeoffs between visual quality......
Well, in our own little way. Sundog Software is involved with Project PoSSUM – a program to study noctilucent clouds from manned, suborbital flight next year. It presents an alternative......
YouTube user redpiper1 has updated our demo reel with new footage from our SilverLining Sky, 3D Cloud, and Weather SDK, Triton Ocean SDK, and the SkyMaxx Pro add-on for X-Plane......