Blog

One integration of the SilverLining Sky, 3D Cloud, and Weather SDK that we’re particularly proud of is the SkyMaxx Pro add-on for the X-Plane 10 consumer flight simulator. As a......
We’ve uploaded a 5-page technical white paper: Immersive, Low-Cost Training with Environmental Effect SDK’s. In this paper, we explore the capabilities of today’s sky, cloud, ocean, and weather simulation technology,......
Check out our blog entry at GamaSutra.com: “3D Water Effects: What’s Involved“! It presents an overview of the challenges one faces when developing a 3D water system like our Triton......
Working with Albino Chicken Studios, we’ve produced a new demo video showcasing the Triton Ocean SDK and SilverLining Sky & 3D Cloud SDK. It’s a game-oriented pirate battle scene, that......
Triton 2.63 now includes a volumetric deferred decal system – this means you can now place arbitrary textures over the moving water surface at any given location. Whether it’s beds......
Our Triton Ocean and 3D Water SDK is already known for its speed, using GPGPU technologies to accelerate the simulation of thousands of waves at once. But we’ve made it even faster.......
We’ve closed the books on 2013, and our sales are up 90% relative to 2012. Net income before taxes is up over 100%. Those figures exclude revenue from consulting services......
Every year, we spot our SilverLining Sky, 3D Cloud, and Weather SDK and our Triton Ocean SDK in new products – and we’ve had several sightings of our customers showing......
We are delighted to announce the release of our first consumer product – SkyMaxx Pro, an add-on for the popular X-Plane 10 flight simulator! Developed in conjuction with Maxx-XP, SkyMaxx......
New versions of the SilverLining Sky, Cloud, and Weather SDK and the Triton Ocean SDK are now available from our download page, both including support for the newly-released Microsoft Visual......