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Sundog Software’s subsidiary, Sundog Education has a mission of teaching valuable techinical skills to students around the world at low cost. Over 180,000 students from 180 different countries have learned the basics of data science, machine learning, big data, cloud...
At Sundog Software, our main focus right now is a big internal re-architecture of the SilverLining Sky, 3D Cloud, and Weather SDK to make it thread-safe. The objective is to allow you to cull, update, and draw SilverLining from different...
UPDATE: BlueSkies and BlueWaters by AgileSrc are no longer available. Unity is not currently a supported platform for SilverLining or Triton, although it is possible to develop your own Unity plugin using our libraries if you’re proficient in C++ and...
We rolled out support for multi-threaded rendering in Triton 4.0; the idea was to only call Triton::UpdateSimulation() once per frame, while using the new Triton::DrawConcurrent() function to draw multiple views at once using that shared ocean state. Read the details...
Video producer “Redpiper1” has done it again, creating a great promo video for our latest product: TerraMaxx for the X-Plane flight simulator. TerraMaxx is an add-on for X-Plane that brings seasonal representations for fall, winter, “deep winter,” and summer to...
We’re happy to announce the release of TerraMaxx 1.0, an add-on for the X-Plane flight simulator that brings winter and autumn scenery to X-Plane’s world! Sundog Software developed TerraMaxx together with Maxx-XP. TerraMaxx’s features include: Automatic swapping of X-Plane’s default...
It’s finally available! Version 4.0 of our Triton Ocean SDK is now available for download. Licensed users with an up-to-date support plan can get the latest release from our licensed user download portal, and everyone else can grab a free...
The big new feature in the Triton Ocean SDK 4.0 release is support for multi-threaded rendering in OpenGL and DirectX11. With virtual reality becoming more prevalent in training and simulation, we can no longer ignore the need to render two...
No, it’s not that kind of bondage we’re talking about. When using OpenGL 4.5 or newer, Triton has the ability to take advantage of “bindless graphics” that use native GPU addresses, instead of handles for resources that must be looked...
The title says it all – DirectX 9’s day has come. Originally we supported DirectX 9 primarily for legacy Unity projects, but even Unity has deprecated DirectX 9 at this point. To our knowledge, no customer is actively using DirectX...