Blog

One thing that sometimes trips up new users of the SilverLining Sky, 3D Cloud, and Weather SDK is that although we have a common API for all SilverLining::CloudLayer types, individual types of cloud layers have little differences in how that...
Thanks to one of our customers, SilverLining now includes a CloudLayer::Intersect() method – this lets you perform intersection tests against individual clouds in a cumulus cloud layer. There are several applications for this in simulation and training, and it’s something...
This has nothing to do with computer graphics – but some of you may know that I continue to dabble in data mining and machine learning as well. If you’re interested in learning the hottest framework for analyzing large data...
Version 3.39 of the Triton Ocean SDK includes an improved ocean spray particle effect. It’s something that’s been bothering our artist for a long time, and I’m happy to say it now looks noticeably more natural! Improving Triton is a...
X-Plane users are in for a treat – our SkyMaxx Pro add-on is about to get a major update, with version 3 currently in release candidate status. I could blather about all the new features and improvements, but this video...
Behold! Our latest promo for the SilverLining Sky, 3D Cloud, and Weather SDK: It showcases the new stratiform cloud effects in SilverLining 4, along with the cumulus clouds that we’ve always been known for. We’ll be showing this video at...
We’ve gotten a lot of attention from our earlier post on using logarithmic depth buffers with Triton and SilverLining. Although it’s not a panacea, logarithmic depth buffers can help a lot with z-fighting in scenes that have very high depth...
We’ve released an update to our Triton Oceans for Unity asset, which brings Triton’s fast, simulation-quality 3D ocean effects to the Unity game engine. This maintenance release fixes several issues introduced by recent updates to Unity: Triton’s field of view...
Sometimes, it’s the little things. The SilverLining Sky, 3D Cloud, and Weather SDK has always featured a robust “ephemeris model,” accurately representing the location of the sun and moon, the phase of the moon, the positions of the stars and...
We’re always on the lookout for ways to make the Triton Ocean SDK‘s water look even more realistic. Version 3.38 introduces one more little bit of polish: the effect of bubbles in turbulent areas of the waves. As part of...