fbpx

Blog

Sundog Software LLC released version 6 of the SilverLining 3D Cloud, Sky, and Weather SDK, featuring big performance boosts and support for multi-threaded rendering across a wide variety of cloud types and rendering technologies. SilverLining is a software library for...
SkyMaxx Pro, our add-on for the X-Plane flight simulator, just got a new major revision. Version 5 brings SilverLining’s newly improved volumetric clouds to the world of X-Plane! These are true, GPU ray-marched clouds based on underlying 3D volume textures,...
We’ve just updated the Windows build of our Triton Ocean SDK to use the latest version of NVidia’s CUDA Toolkit: 11.1. This allows Triton to take full advantage of the latest GTX 30xx cards. There is a catch, however –...
We try our best to avoid API changes, as we know you have better things to do with your time. Sometimes however it’s unavoidable, and this is at least an easy one to handle. The short version is: CloudLayer::Create() now...
As of version 4.35, the Triton Ocean SDK now links against NVidia’s CUDA Toolkit 11.0 for x64 targets in Visual Studio 2012 and newer. This means that if you are building Triton from source, you’ll first need to install NVidia’s...
A quick heads-up: in SilverLining version 5.072, we have refactored our OpenGL code such that the same GLSL shaders are shared between our OPENGL and OPENGL32CORE renderers. This made it easier for us to implement uniform buffer object (UBO) support...
Our latest release of the SilverLining Sky, 3D Cloud, and Weather SDK includes richer lighting effects on our simulated 3D cumulus and stratocumulus clouds. These improvements give the clouds a better sense of depth, with more pronounced highlights from the...
Many customers are really pushing SilverLining to its limits, with dense cloud layers extending far to the horizon. Maintaining high framerates in these simulated conditions requires making smart choices in how you configure your cloud layers. Previously, we’ve posted performance...