We’ve gotten a lot of attention from our earlier post on using logarithmic depth buffers with Triton and SilverLining. Although it’s not a panacea, logarithmic depth buffers can help a......
We’ve released an update to our Triton Oceans for Unity asset, which brings Triton’s fast, simulation-quality 3D ocean effects to the Unity game engine. This maintenance release fixes several issues......
Sometimes, it’s the little things. The SilverLining Sky, 3D Cloud, and Weather SDK has always featured a robust “ephemeris model,” accurately representing the location of the sun and moon, the......
We’re always on the lookout for ways to make the Triton Ocean SDK‘s water look even more realistic. Version 3.38 introduces one more little bit of polish: the effect of......
Military Training Technology has again selected Sundog Software as a “Top Simulation and Training Company” for 2015! This award recognizes our continued role behind the scenes of hundreds of real......
The stable release of OpenSceneGraph 3.4.0 is now available, and we’re happy to report that the OSG samples included with SilverLining and Triton continue to work well with it. If......
We put together an updated demo video of our Triton Ocean SDK – check it out! This video was made with Triton 3.26, captured live from within VT MÄK‘s VR-Vantage......
Both the SilverLining Sky, 3D Cloud and Weather SDK and the Triton Ocean SDK have been updated with support for Microsoft’s Visual Studio 2015, and support for the newly released......
OpenSceneGraph remains the most popular framework our customers are using for real-time visual simulation. As such, we often receive questions about how to properly integrate our SilverLining 3D Cloud, Sky,......
This has nothing to do with computer graphics – but some of you know that before launching Sundog Software, I worked at Amazon.com and IMDb.com where I developed and managed......