Blog

Sometimes, users want things like airplane landing lights to illuminate SilverLining’s clouds as you fly through them at night. A few customers have done this on their own by using......
In case you missed it- we’ve previously published the best things you can do to maximize SilverLining‘s performance. Those tips can make a big difference! As we continue to work......
Many of our customers struggle with depth buffer resolution issues, due to the massive scenes they must represent in training and simulation systems. 2015 seems to have been the year......
I/ITSEC 2015 is over, and the show was almost surreal for Sundog. Every year we see our SilverLining and Triton technology showcased at the booths of many of our customers,......
Our Russian friends at Source Side LLC have released the Sevo Engine for iOS! It’s an Objective-C interface to the Ogre3D engine, offering advanced graphics, physics, and sound capabilities for......
I’m at the I/ITSEC conference in Orlando this week, which is the premier training and simulation technology conference in the US. And, I’m seeing lots of our customers displaying visual......
As 2015 draws to a close, now may be a good time to check with your manager about any extra budget money for technology purchases. Large companies often set aside......
We’ve decided to discontinue our Triton and SilverLining packages in the Unity asset store. If you already own Triton or SilverLining for Unity – don’t panic! Although they will be......
Are you going to the I/ITSEC conference in Orlando next month? It’s the biggest training & simulation conference in the United States, after all. If your company is displaying a......
The Triton Ocean SDK is designed to look great at typical fields of view – say, 30 – 45 degrees or so. But what happens if you’re simulating a telescope......