As 2015 draws to a close, now may be a good time to check with your manager about any extra budget money for technology purchases. Large companies often set aside......
We’ve decided to discontinue our Triton and SilverLining packages in the Unity asset store. If you already own Triton or SilverLining for Unity – don’t panic! Although they will be......
Are you going to the I/ITSEC conference in Orlando next month? It’s the biggest training & simulation conference in the United States, after all. If your company is displaying a......
The Triton Ocean SDK is designed to look great at typical fields of view – say, 30 – 45 degrees or so. But what happens if you’re simulating a telescope......
On Friday, our latest version of our cloud add-on for the X-Plane flight simulator, SkyMaxx Pro 3, was released on X-Aviation. It’s been a smashing success! And I’m not just......
Our latest product, SkyMaxx Pro 3, has hit the market! It’s available now at X-Aviation. SkyMaxx Pro 3 adds our latest SilverLining-powered clouds to the X-Plane flight simulator, leading to......
The SilverLining Sky, 3D Cloud, and Weather SDK supports pretty much every rendering technology you can imagine: DirectX 9 through 11.1, and OpenGL 2.0 through the latest. As such, we’re......
The SilverLining Sky, 3D Cloud, and Weather SDK now includes experimental Direct3D 11.1 support in version 4.027. This means applications targeting DirectX 11.1 (requiring Windows 7 or newer) can use......
One thing that sometimes trips up new users of the SilverLining Sky, 3D Cloud, and Weather SDK is that although we have a common API for all SilverLining::CloudLayer types, individual......
Thanks to one of our customers, SilverLining now includes a CloudLayer::Intersect() method – this lets you perform intersection tests against individual clouds in a cumulus cloud layer. There are several......