Blog

Our latest product, SkyMaxx Pro 3, has hit the market! It’s available now at X-Aviation. SkyMaxx Pro 3 adds our latest SilverLining-powered clouds to the X-Plane flight simulator, leading to......
The SilverLining Sky, 3D Cloud, and Weather SDK supports pretty much every rendering technology you can imagine: DirectX 9 through 11.1, and OpenGL 2.0 through the latest. As such, we’re......
The SilverLining Sky, 3D Cloud, and Weather SDK now includes experimental Direct3D 11.1 support in version 4.027. This means applications targeting DirectX 11.1 (requiring Windows 7 or newer) can use......
One thing that sometimes trips up new users of the SilverLining Sky, 3D Cloud, and Weather SDK is that although we have a common API for all SilverLining::CloudLayer types, individual......
Thanks to one of our customers, SilverLining now includes a CloudLayer::Intersect() method – this lets you perform intersection tests against individual clouds in a cumulus cloud layer. There are several......
This has nothing to do with computer graphics – but some of you may know that I continue to dabble in data mining and machine learning as well. If you’re......
Version 3.39 of the Triton Ocean SDK includes an improved ocean spray particle effect. It’s something that’s been bothering our artist for a long time, and I’m happy to say......
X-Plane users are in for a treat – our SkyMaxx Pro add-on is about to get a major update, with version 3 currently in release candidate status. I could blather......
Behold! Our latest promo for the SilverLining Sky, 3D Cloud, and Weather SDK: It showcases the new stratiform cloud effects in SilverLining 4, along with the cumulus clouds that we’ve......
We’ve gotten a lot of attention from our earlier post on using logarithmic depth buffers with Triton and SilverLining. Although it’s not a panacea, logarithmic depth buffers can help a......