We’ve updated our Triton demo video with our most recent visual tweaks in Triton 2.96 – check it out:

If our simulated ocean looks more realistic now, but you can’t quite put your finger on why – well, that’s what we were going for. There are just a lot of little things that add up to more photorealism with our 3D ocean technology:

  • Improved water color
  • Additional wave detail, both near and far from the camera
  • Improved appearance of foam
  • Denser spray effects
  • A new “double refraction” shader effect that gives the water a bit more depth

We also let you select the level of detail you want in our wave simulation at runtime, so you can choose your own balance between performance and visual quality. You may select from “good”, “better”, and “best” quality settings both when creating your Triton::Ocean object, and you can change this setting at runtime using the new Ocean::SetQuality() API.

All of this comes with a minimal performance cost, so you may update with confidence. Enjoy!