Sundog Upgrades Visual Simulation of Stratus and Overcast Clouds with SilverLining 4

ORLANDO, Fla. (April 13, 2015) — Sundog Software recently released version 4 of its SilverLining Sky, 3D Cloud and Weather SDK for simulation and game developers. The update offers a new representation of stratus and overcast cloud layers with 3D depth, and a physically rigorous simulation of how light scatters within thick clouds.
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Sundog Software refines Military Software to power Oculus Rift Gaming Headset with Realistic 3-D Images of Oceans and Seas

ORLANDO, Fla. (December 19, 2014) — Sundog Software, which developed the Triton Ocean SDK software library to power military software by depicting ocean wave and current action with startlingly realistic clarity, has just released a gaming version for the Oculus Rift 3-D VR gaming headset.
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Sundog Software Earns Coveted Spot on Gaming Industry’s 100 Tech List for Software it Developed for Military

Orlando, Fla. (July 17, 2014) — Sundog Software LLC, based in Orlando, recently earned a coveted spot on the “Develop 100 List” of software providers who are making a major contribution to digital gaming alongside Xbox, Google Glass, Havok Vision Engine and other industry luminaries.
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Sundog’s SilverLining 3 Upgrades Virtual Skies for Simulation, Game Developers

ORLANDO, Fla. (May 19, 2014) — The newest release of Sundog Software’s SilverLining Sky, 3D Cloud, and Weather SDK is making skies come alive for developers of training simulations and video games.
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Sundog Software LLC named one of 91 Top Simulation & Training Companies in 2013 by Military Training Technology Magazine

ORLANDO, Fla. (Sept. 11, 2013) — Sundog Software LLC was named one of 91 Top Simulation and Training Companies in the U.S. by Military Training Technology, a leading simulation technology industry trade magazine.
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New Release from Sundog Software Makes Virtual Oceans Come Alive For Simulation, Game Developers

ORLANDO, Fla. (April 3, 2013) The newest software release from Sundog Software LLC combines real oceanographic research with advanced mathematics and the latest graphics technology to make virtual oceans come alive for developers of training simulators and video games.
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Sundog Launches Triton Ocean SDK 2.0

Orlando, Fla. (March 4, 2013) – Sundog Software released version 2.0 of its Triton Ocean SDK, which adds realistic 3D ocean and water effects to games, simulations, and training systems. This new release adds new coastal and shoreline effects, rotor wash effects, and impact effects to Triton’s capabilities.
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Sundog Adds God Rays, Cloud Shadows to SilverLining SDK

Orlando, Fla. (January 29, 2013) – Sundog Software released version 2.7 of its SilverLining Sky, 3D Cloud, and Weather SDK today, rolling out several new visual effects for game and simulation developers.
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Sundog Launches Unity 4.0 Support for SilverLining and Triton SDK’s

Orlando, Fla. (November 19, 2012) – Sundog Software has updated its SilverLining Sky and 3D Cloud and Triton Ocean and 3D Water packages for the newly released Unity 4.0 game engine. Sundog’s technology makes simulation-quality skies and water visuals available to the 1.3 million registered developers using the Unity engine.
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Sundog Launches Triton Oceans and 3D Water for Unity Pro

ORLANDO, Fla. (September 19, 2012) Simulation-quality wave and water simulation has come to the Unity game engine today with Sundog Software’s launch of Triton for Unity Pro. Triton enhances the realism of water-based games and simulations, such as ship simulators, by simulating thousands of waves at once on infinitely large oceans.
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Sundog Launches SilverLining 3D Sky and Cloud Simulation Technology for Android Phones and Tablets

ORLANDO, Florida (August 13, 2012) – Sundog Software has enabled realistic time of day effects and 3D clouds in games and simulations for phones and tablets, with the launch of Android support in its SilverLining Sky, Cloud, and Weather Software Development Kit. SilverLining for Android brings the same sky simulation technology already popular with PC developers to handheld devices.
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Triton Ocean SDK 1.3 Adds Realistic Ship Wakes

Latest Technology Upgrade for Visual Simulation of the Ocean Improves Realism
Seattle, WA – February 6, 2012 – Sundog Software updated its Triton Ocean SDK, used by training simulators and games for realistic visualization of the ocean and other bodies of water. Triton version 1.3 now includes ship wakes suitable for training purposes and ship identification, together with enhanced support for simulators that model the entire Earth.
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Sundog Brings Breaking Waves to Games and Simulations

Seattle, WA – November 15, 2011 – Realistic ocean waves with foam and spray as they break near the shore are coming soon to games and simulations worldwide. Sundog Software’s latest version of its Triton Ocean SDK provides developers with a toolkit for adding convincing open-ocean and shallow water effects to their virtual environments.
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Triton Ocean SDK 1.1 Released for Game, Simulation, and Training Developers

SEATTLE, WA September 8, 2011 – Sundog Software’s Triton ocean simulation technology for game, simulation, and training software developers has received a significant upgrade. Simulation of ship wakes, better support for water reflections, and features important for positioning objects on the water have all been introduced.
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Sundog Unveils the Triton Ocean SDK for Games and Simulators

Sammamish, WA (PRWEB) August 2, 2011 – Sundog Software released its new Triton Ocean SDK for creating realistic oceans for simulation, training, and video game applications. Currently known for its widely-used SilverLining software package for simulating the sky, Sundog has now turned its attention to the simulation of water.
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Sundog Software Reports Over 300% Growth in 2010

Seattle, WA (PRWEB) December 7, 2010 – Sundog Software, maker of the leading “SilverLining” software for realistic clouds and skies in games, simulations, and training systems, has reported over 300% revenue growth in 2010 compared to the previous year.
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Games and Simulations Upgrade Virtual 3D Clouds, Weather, and Skies with SilverLining 2.0

Seattle, WA (PRWEB) October 11, 2010 – A small company in the suburbs of Seattle with some very big clients is keeping the skies and weather in your flight simulators, video games, and TV weather reports as realistic as possible. With the release of its latest software package, SilverLining 2.0, Sundog Software is applying the latest technology in real-time computer graphics to creating virtual skies and 3D clouds for simulation and game companies around the world.
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SilverLining Sky and Weather SDK Powers Realistic Skies and 3D Clouds for Games and Visual Simulation

Seattle, WA (PRWEB) February 16, 2010 — Sundog Software today released a new version of its popular “SilverLining” software, used for creating realistic skies, clouds, and weather effects in games, training systems, and visual simulation applications around the world. This latest release introduces much greater precision in its physical simulation of the sky, resulting in photo-realistic virtual environments for any simulated time, location, and weather conditions.
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Emergent Partners With Sundog for Sky Effects

SEATTLE, WA, December 2, 2009 – Sundog Software LLC, a leading developer of computer graphics middleware for rendering the sky and 3D clouds, has partnered with Emergent Game Technologies, a worldwide leader in game development services and tools.
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SilverLining Delivers Real-time 3D Clouds and Sky Rendering for the PC

Realistic visual simulation of the sky and clouds is a difficult task, when faced with real-time performance constraints. Sundog Software’s SilverLining offers DirectX9 and OpenGL developers on Windows a shortcut for performant and visually convincing 3D clouds, tied together with a physically-based simulation of the sky.
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