Posted by Frank Kane on 31st July 2011

Sundog Unveils the Triton Ocean SDK for Games and Simulators

Makers of the popular SilverLining sky, cloud, and weather SDK release a new product for real-time visual simulation of 3D oceans

Sammamish, WA August 2, 2011 – Sundog Software released its new Triton Ocean SDK for creating realistic oceans for simulation, training, and video game applications. Currently known for its widely-used SilverLining software package for simulating the sky, Sundog has now turned its attention to the simulation of water.

A Triton Ocean at Dusk

“We’ve applied everything we’ve learned from supporting some of the biggest names in aviation, defence, and games with SilverLining to Triton,” said Frank Kane, Founder of Sundog Software. “The same ease of integration across multiple 3D engines, performance, and extensibility that led to SilverLining’s success is now available for creating realistic ocean scenes as well.”

Triton takes any given wind conditions or Beaufort scale conditions, and automatically creates 3D, animated ocean scenes with matching wave heights and motion. It simulates thousands of waves at once using inverse Fast Fourier Transform techniques, and does so quickly by taking advantage of the latest advances in consumer graphics technology.

“What sets Triton apart is its speed,” said Kane. “It adapts to the system you’re on to take advantage of any parallel processing capabilities that might be present, whether it’s general-purpose GPU computing technologies such as CUDA, DirectX11 Compute Shaders, and OpenCL, or multi-core processors. The result is highly complex ocean scenes from any altitude running at hundreds of frames per second on modern systems.”

Triton may also be used with whole-Earth, “geocentric” simulation systems, and is compatible with C++ Windows-based 3D engines built with OpenGL, DirectX9, or DirectX11. Sample code is provided for the popular OpenSceneGraph and Ogre 3D engines.

A demo application, free evaluation SDK, screenshots, and licensing information for Triton are available at http://www.sundog-soft.com

About Sundog Software, LLC

Founded in 2006, Sundog Software specializes in the real-time rendering of natural environments. Its SilverLining and Triton C++ libraries provide OpenGL and DirectX developers with visual simulation of the sky, ocean, 3D volumetric clouds, and weather effects. Sundog’s software is used worldwide by professional game developers, large military contractors and aviation companies developing flight training simulators, architectural visualization companies, and broadcast video application developers. Its customers also include NASA and the FAA.

Sundog Software is located outside of Seattle in Sammamish, Washington. To learn more, please visit http://www.sundog-soft.com.

Contact:
Frank Kane
fkane(at)sundog-soft(dot)com
Sundog Software, LLC
900 206th PL NE
Sammamish, WA 98074
Ph: 425.635.8683

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2 Responses to “Sundog Unveils the Triton Ocean SDK for Games and Simulators”

  1. Vincent says:

    Does your water simulator also do subsea physics simulations?

  2. Frank Kane says:

    Hi Vincent,

    Your VMAX simulator looks really interesting!

    Triton is primarily a visual simulation. While we can render the water surface viewed from underwater, we don’t provide a physical simulation framework for underwater vehicles. Triton might complement such a physics solution nicely, however.

    Triton for Unity Pro does include a simple buoyancy script, but it’s intended for surface vessels.

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