All posts by: Frank Kane

If you check out our download page, you’ll find that we now offer evaluation SDK’s for SilverLining built for specific distributions. You’ll find both 32-bit and 64-bit builds of the SilverLining SDK for most popular distributions: Ubuntu 10 Fedora 14...
Continue Reading →
SilverLining version 2.12 is now available from our download page for Windows, Mac, and Linux. If you’re updating from a previous version, be aware of one big non-backward-compatible change: the Atmosphere::BeginFrame method has been renamed to Atmosphere::DrawSky, and Atmosphere::EndFrame has...
Continue Reading →
Sundog Software is interviewed in this month’s Military Training Technology Magazine in the Gaming and Simulation Roundtable. In it, they give us the last word in how gaming technology is increasing realism in military training simulators while driving down costs...
Continue Reading →
Game Engine Gems 2 is being released at the Game Developer’s Conference by A.K. Peters Publishing, and you can order it online at Amazon now. As with volume 1, Sundog’s Frank Kane has contributed two chapters to this book. Chapter...
Continue Reading →
 SilverLining is featured on page 60 of the GDC issue of Develop magazine! You’ll find us spotlighted in this month’s “Key Release” feature. Check it out; it’s freely available online or as a PDF. Any media coverage that ends with...
Continue Reading →
SilverLining version 2.11 is now available from our download page. This maintenance release addresses some bugs, provides improved support for round-earth coordinate systems, updates to the latest DirectX SDK, and changes the way custom random number generators are handled....
Continue Reading →
Version 2.09 of SilverLining is now available at our download page. This new version includes performance enhancements for our GPU ray-casted stratocumulus cloud layers; up to 4X framerate improvements have been seen on some systems! This version also fixes up...
Continue Reading →
A sample integration of SilverLining with Carmenta Engine 5.0 is now available. Now you can add skies and 3D clouds to your 3D map views in the latest version of Carmenta; this sample project illustrates how to insert SilverLining into...
Continue Reading →
SilverLining version 2.04 is now available from our download page, and it includes some big visual and performance improvements to the new GPU ray-casted stratocumulus clouds that are new in 2.0! We’ve uploaded a new video you can see here...
Continue Reading →
After a successful round of beta testing, SilverLining 2.0 is now available from our download page! Licensed users may obtain the full source version of the 2.0 SDK using the same download location and password you received with your license...
Continue Reading →