All posts by: Frank Kane

We get a lot of questions about extending SilverLining’s shaders to incorporate custom lighting or sensor effects, so here’s some more depth on how that works. Usually we point people at our earlier article on the subject, and I’d still...
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We are proud to announce the launch of version 7.0 of the SilverLining Sky, 3D Cloud, and Weather SDK, featuring the promotion of SilverLining’s Vulkan support to production status! Vulkan is the successor to OpenGL, offering better performance for your...
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Version 7 of the SilverLining 3D Cloud, Sky, and Weather SDK now includes an integration sample with the Rocky engine from Pelican Mapping! Pelican Mapping is the creator of the popular osgEarth open source package; you can think of Rocky...
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Version 6.38 of the SilverLining Sky, 3D Clouds, and Weather SDK now includes a beta release of Vulkan support, in addition to OpenGL and Direct3D! Vulkan is the lower-level, higher-performing successor to OpenGL that is gaining traction in the simulation...
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Version 6.38 of the SilverLining Sky, 3D Clouds, and Weather SDK now includes a public Beta of Vulkan support, and an integration example with VulkanSceneGraph (VSG!) The screenshot above shows the canonical teapot object rendered by VSG, with SilverLining’s physically...
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Version 6.38 of the SilverLining Sky, 3D Clouds, and Weather SDK now includes an integration example for the open-source Diligent Engine! We’re excited to to open up support for this fast-growing cross-platform engine. In the SDK’s sample applications, you’ll now...
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Back in 2019 we published some high-level guidance on integrating our SilverLining and Triton libraries with virtual reality applications. Since then, VR has only grown in its prominence in the simulation and training industry, and many of our customers come...
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The Triton Ocean SDK is a fairly mature product; there aren’t a whole lot of things people want at this point that it doesn’t already do. But one thing that does come up from time to time is including the...
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We continue to work behind the scenes on a Vulkan renderer for our SilverLining 3D Clouds, Sky, and Weather SDK, and it continues to go more smoothly than we hoped for! This week a very important milestone was achieved –...
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Our partner SimBlocks LLC have announced SilverLining for Unity! This complements their Triton for Unity offering; together SilverLining and Triton constitute a simulation-grade solution for natural synthetic environments. SilverLining can simulate the sky, clouds, and weather for any time, location,...
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