All posts by: Frank Kane

A quick tip: if you are targeting NVidia hardware with your application that uses the Triton Ocean SDK, there’s a configuration setting that may provide a good-sized performance boost. Open up the file resources/Triton.config in a text editor, and look...
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Version 3.27 of the Triton Ocean SDK includes an updated integration kit for the Torque 3D game engine. We’ve ensured it builds smoothly using Triton 3.27 and the latest version of Torque (3.6.3), and we’ve updated the readme file to...
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We’ve updated our Havok integration of the SilverLining 3D Cloud, Weather, and Sky SDK – now you can use our latest version, SilverLining 4, with the latest version of Havok Simulation, 2014.2. This gives simulation developers using Havok access to...
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As of version 3.26, the Triton Ocean SDK is now built using NVidia’s CUDA Toolkit version 6.5 instead of 6.0. CUDA is the technology Triton uses to accelerate its wave equations on NVidia graphics cards, by spreading that computation out...
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This image from the upcoming SkyMaxx Pro version 3 add-on for X-Plane illustrates how our SilverLining Sky, 3D Cloud, and Weather SDK can be extended for application-specific effects. In this case, SilverLining is using a depth buffer texture given to...
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Version 3.21 of the Triton Ocean SDK includes some new enhancements to propeller backwash (AKA “prop wash” or “turbulent wake”.) These improvements make it easier to estimate the velocity of a ship based on the length of its wake, and...
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The most common question we receive about the SilverLining Sky, 3D Cloud, and Weather SDK is how to properly handle reduced visibility conditions. SilverLining offers a lot of flexibility in how fog and haze are handled, but it can be...
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Users of the Triton Ocean SDK sometimes want to have direct control over the transparency of Triton’s water. Doing this properly would involve maintaining a refraction texture map for underwater objects and terrain, similar to the reflection map we support...
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We are stoked to announce the release of SilverLining 4.0! SilverLining 3 brought you much-improved cumulus clouds, and in SilverLining 4 we’ve turned our attention to vastly improving our stratus cloud layers. No longer are stratus clouds just flat planes...
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A new update of our Triton 3D Water for Unity product is now available, including updates to support the new Unity 5 release and the latest Oculus Rift SDK. Get the latest no-risk trial version to evaluate, or you can...
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