All posts by: Frank Kane

Whether you celebrate Christmas, Hanukkah, Kwanzaa, the Winter Solstice, Saturnalia, or something else – hey, we don’t judge. We just want you to enjoy it, and spend it with people you love. To us, the holiday season is a chance...
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We were skulking about the show floor at I/ITSEC 2016, and it was a surreal experience! The most common question I received was “is there anybody who isn’t using your software here?” SilverLining‘s 3D clouds and skies, and Triton‘s 3D...
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An important change was rolled out in SilverLining 4.074 that may affect customers with synced, multi-monitor or multi-channel displays. Our guidelines for multiple displays used to advise using the srand() function with a consistent random seed value prior to creating...
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The 2016 I/ITSEC conference is just a month away here in Orlando! I/ITSEC is the premier annual conference for the military training and simulation industry, which remains Sundog Software’s bread and butter. We’ve already heard about some exciting displays from...
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Version 4.063 of the SilverLining Sky, Cloud, and Weather SDK includes an experimental new representation for overcast clouds – the new STRATOCUMULUS_PARTICLES cloud type. This represents an entirely new way of rendering large, dense cloud layers in SilverLining that we’re...
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Military Training International magazine has published its 2016 directory of top training and simulation companies – and Sundog Software made the list! We’re proud to be alongside many of our customers in this directory of the most influential companies in...
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After hearing rumors that the CUDA Toolkit we’re using for Triton might not work well with the new NVidia 10-series cards, we ordered a NVidia GTX1080 for the office. You know, in the name of science. My god, this thing...
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People often forget just how large, and how distant clouds can be. A single cumulus congestus cloud can reach sizes of up to 5km across, and cumulonimbus clouds are even bigger. They’re also a few kilometers up. This all means...
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Providing Triton with a height map of your underwater terrain enables features like smooth coastline/water blending, breaking waves at shorelines, and dampening of waves in shallow water. But getting it right can be tricky. Here are a few tips for...
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HDR (high dynamic range) rendering is the latest rage in visual simulation and games. It’s by no means a new idea, but it seems to be gaining in popularity with our customers all of a sudden this year. There are...
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