All posts by: Frank Kane

The big new feature in the Triton Ocean SDK 4.0 release is support for multi-threaded rendering in OpenGL and DirectX11. With virtual reality becoming more prevalent in training and simulation, we can no longer ignore the need to render two...
Continue Reading →
No, it’s not that kind of bondage we’re talking about. When using OpenGL 4.5 or newer, Triton has the ability to take advantage of “bindless graphics” that use native GPU addresses, instead of handles for resources that must be looked...
Continue Reading →
The title says it all – DirectX 9’s day has come. Originally we supported DirectX 9 primarily for legacy Unity projects, but even Unity has deprecated DirectX 9 at this point. To our knowledge, no customer is actively using DirectX...
Continue Reading →
A frequent question we get is how to use SilverLining’s alluring Atmosphere::EnableHDR() function. Customers are often confused when they enable this, only to be met with a totally white sky. Although high dynamic range is a great thing, you need...
Continue Reading →
Consider this your fair warning – the current versions of the Triton Ocean SDK (3.91) and the SilverLining Sky, 3D Cloud, and Weather SDK (5.008) will be the last to offer project files, libraries, and support for Visual C++ 6.0,...
Continue Reading →
With Triton’s 3.91 release expected in a few days, we’re finally taking the plunge and updating the version of CUDA used to accelerate Triton’s wave calculations on NVidia systems – on platforms that support it, at least. What does this...
Continue Reading →
We’re proud to welcome MetaVR as a customer of our Triton Ocean SDK! They are showcasing some videos of their Virtual Reality Scene Generator (VRSG) and the new 3D ocean simulation capabilities it offers on their website. VRSG’s Triton integration...
Continue Reading →
As always, Sundog Software’s founder, Frank Kane (that’s me!), will be roaming the halls of Orlando’s Orange County Convention Center at the annual I/ITSEC conference. Every year, the military training and simulation community converges in our town for its biggest...
Continue Reading →
It’s been awhile since we’ve posted here, but that doesn’t mean we’re not busy! We did lose a couple of weeks from the impact of Hurricane Irma on our office here in Orlando, but we’re back in business now. Let’s...
Continue Reading →
SkyMaxx Pro, an add-on for the X-Plane flight simulator, now features 3D towering cumulus and cumulonimbus storm clouds! SkyMaxx Pro 4.6 is a free update for any SkyMaxx Pro 4 customer. SkyMaxx Pro 4.6 is built using the new SilverLining...
Continue Reading →