All posts by: Frank Kane

We’re proud to announce that for the third year in a row, Military Training Technology magazine has awarded us a Top Simulation and Training Company ribbon in recognition of Sundog Software’s rapid growth. Take a look at the customer logos...
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We’ve partnered with LinkSoft to provide sales support for our customers in China. We’ve seen massive interest in SilverLining and Triton from Asian developers, and in order to provide the best customer experience, we’ve teamed up with Taiwan-based LinkSoft to...
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Makers of the popular SilverLining sky, cloud, and weather SDK release a new product for real-time visual simulation of 3D oceans Sammamish, WA August 2, 2011 – Sundog Software released its new Triton Ocean SDK for creating realistic oceans for...
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A sample project for SilverLining with the SceniX 7.0 engine is now available. NVidia recently released version 7 of its SceniX 3D engine, which includes some fairly substantial changes to its API as well as some performance improvements. With this...
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Our latest version of SilverLining, 2.18, contains updated OpenSceneGraph samples. These new samples are compatible with the newly release OpenSceneGraph 3.0.0, allowing you to add SilverLining’s sky, clouds, and weather effects to your OSG 3.0 application. These updated OSG samples...
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We received a tremendous response to our solicitation for beta testers for the upcoming Triton Ocean SDK(tm), Sundog’s latest product. We emailed our current customers and folks who subscribed to our mailing list, and were quite pleasantly surprised by the interest....
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Head over to our download page to download the latest update to SilverLining, version 2.16. In this release, you’ll find improved support for OpenGL 3.2 and above, with all stray calls to deprecated OpenGL functions being removed, and improved driver...
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SilverLining 2.15 features new integration code for the Ogre engine, for both Ogre 1.6 and Ogre 1.7. In addition to adding compatibility with the latest release of Ogre, we’ve updated the reference integration to take advantage of SilverLining’s leaner device...
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Sundog’s SilverLining brings simulated skies, clouds, and precipitation to Trinigy’s Vision Game Engine SEATTLE, WA AND AUSTIN, TX, April 12, 2011 – Sundog Software LLC, a leading developer of computer graphics middleware for rendering the sky and 3D clouds, has integrated...
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A minor release of SilverLining for Windows is now available at our download page. This release offers better handling of DirectX9 device reset events. Previously, you needed to delete and re-create your Atmosphere in response to device resets, but with...
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