All posts by: Frank Kane

We just heard from a customer who successfully integrated our Triton Ocean SDK with the Vega Prime engine – although we’ve heard rumors of others doing this before, this is the first time we’ve actually seen it work. (Vega Prime...
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We recently loaded up our SilverLining asset for the Unity engine in the new Unity 5 (which is still in beta.) We wanted to make sure it still works in Unity 5 (it does,) and also explore some of the...
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Have you built something you’re proud of that includes SilverLining or Triton? We’re updating our screenshot gallery, and looking for some fresh customer images. We’ll credit your screenshot, leading to a little bit of free publicity for your company and...
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We’ve updated our white paper titled “Immersive, Low-Cost Training with Environmental Effect SDK’s“, available for free download! This white paper covers the current state of the art in real-time visual simulation of oceans, skies, natural lighting, and 3D volumetric clouds....
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At Sundog Software, we try to focus on what our customers need instead of the competition. But, we’re often asked how we’re better than other 3D ocean technologies out there. OpenSceneGraph users are usually comparing the Triton Ocean SDK to...
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Do you have projects planned for 2015 that need realistic 3D water, 3D clouds, weather effects, or dynamic skies? Maybe you’d even like to quickly upgrade an existing game or simulator with better environmental effects. Now might be the time...
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We are too! I/ITSEC is the biggest training and simulation conference in the US, happening from December 1-4 here in Orlando, Florida. Is your company demonstrating a system built with SilverLining or Triton? If so, contact me – I’d like...
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Some engines will render their scenes internally in linear color space, where gamma correction is removed from all source imagery (using sRGB textures for example.) A good write-up describing how this can improve illumination is “The Importance of Being Linear”...
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The latest version of the SilverLining Sky, 3D Cloud, and Weather SDK (available at our evaluation page) features improved shaders for cumulus clouds – both the legacy and high-resolution variants. Update today for our most realistic-looking clouds yet! Licensed customers...
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Our integration kit for the SilverLining Sky, 3D Cloud, and Weather SDK is now available for the Havok Vision 2014.1 game engine! This is an official partner integration, evaluated by Havok. If you’re using Havok Vision, just head to our...
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