All posts by: Frank Kane

Sundog Software will be changing from a single-member pass-through LLC to an S-Corp for tax purposes in 2015. Why does this matter to you? Well, if you’ve done business with us in the past, you might be reporting our sales...
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Version 3.05 of the Triton Ocean and 3D Water SDK now has an option to apply propeller wash (AKA turbulent wake) effects on a per-pixel basis, instead of per-vertex. This leads to smoother prop wash effects, at a small performance...
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Version 3.033 of the SilverLining Sky, 3D Cloud, and Weather SDK features an overhauled ephemeris model – this means that the positions of the sun, moon, planets, and stars for a given time and location are now more accurate than...
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We’re pleased to announce support for the Oculus Rift DK2 in Triton Oceans & 3D Water for Unity Pro! Developers using the Unity Pro engine can now add real 3D waves into their virtual reality environments. Most water solutions just...
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The SilverLining Sky, 3D Cloud, and Weather SDK now features visual simulation of large dust storms, also known as a “haboob”. You’ll find a new SANDSTORM cloud type, and examples of using it in our sample code and in our...
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3000AD has released their MMO Line of Defense under Steam’s Early Access Program. Line of Defense includes both our Triton Ocean SDK and our SilverLining Sky, 3D Cloud, and Weather SDK – and it looks great! 3000AD has taken advantage...
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Lately we’ve been donating time to Project PoSSUM. This NASA-funded project aims to launch citizen scientists to the upper mesophere on a XCOR Lynx spacecraft to collect data on noctilucent clouds, an elusive and mysterious cloud type found only at...
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We’ve issued a new update for Triton for Unity Pro, incorporating all of the recent performance and visual quality improvements of the Triton Ocean SDK. 3D Water in Unity has never been this realistic before. Here’s a video showcasing how...
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Dovetail Games recently released Train Simulator 2015, which integrates the SilverLining 3D Cloud, Sky, and Weather SDK to power their environmental effects. Our technology is powering their dynamic skies and time of day effects, atmospheric effects, 3D clouds, and precipitation!...
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We’ve updated our SilverLining Sky, 3D Cloud, and Weather SDK and our Triton Ocean SDK to include example applications built with the latest stable release of the Ogre 3D engine, Ogre 1.9. These sample applications are built using Ogre’s tutorial...
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