All posts by: Frank Kane

Military Training Technology has again selected Sundog Software as a “Top Simulation and Training Company” for 2015! This award recognizes our continued role behind the scenes of hundreds of real training simulators worldwide. The sky and ocean makes up most...
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The stable release of OpenSceneGraph 3.4.0 is now available, and we’re happy to report that the OSG samples included with SilverLining and Triton continue to work well with it. If you’re planning to update your application to OSG 3.4.0, no...
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We put together an updated demo video of our Triton Ocean SDK – check it out! This video was made with Triton 3.26, captured live from within VT MÄK‘s VR-Vantage stealth viewer, which is built on top of OpenSceneGraph. There’s...
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Both the SilverLining Sky, 3D Cloud and Weather SDK and the Triton Ocean SDK have been updated with support for Microsoft’s Visual Studio 2015, and support for the newly released Update 5 for Visual Studio 2013. This is especially important...
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OpenSceneGraph remains the most popular framework our customers are using for real-time visual simulation. As such, we often receive questions about how to properly integrate our SilverLining 3D Cloud, Sky, and Weather SDK and Triton Ocean SDK together in a...
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This has nothing to do with computer graphics – but some of you know that before launching Sundog Software, I worked at Amazon.com and IMDb.com where I developed and managed various pieces of their recommendation and content management technologies. This...
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We’ve released an update to our Triton 3D Oceans for Unity asset, bringing AAA and simulation-quality 3D ocean effects to the Unity engine. Triton for Unity includes the same technology used by our Pro C++ SDK, at a price friendly...
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I’m going to let you in on a little secret – Sundog Software’s steady revenue growth, impressive customer list, and pace of development may lead you to think it’s made up of a lot of people. It’s not – Sundog...
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Sometimes our customers send in screenshots or movies of their projects that just blow us away. “The Golden Age VR” produced for the Museum of the Golden Age in the Netherlands is one of them! They are using our Triton...
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Logarithmic depth buffers seem to be gaining wider adoption with our customers lately. The idea stemmed from an article by Outerra on how they preserved depth resolution at both near and far distances. Like Outerra, many of our customers need...
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