All posts by: Frank Kane

Our Russian friends at Source Side LLC have released the Sevo Engine for iOS! It’s an Objective-C interface to the Ogre3D engine, offering advanced graphics, physics, and sound capabilities for iPhone, iPad, and iPod. What excites us is that it...
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I’m at the I/ITSEC conference in Orlando this week, which is the premier training and simulation technology conference in the US. And, I’m seeing lots of our customers displaying visual systems that feature SilverLining and Triton! If you’re at the...
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As 2015 draws to a close, now may be a good time to check with your manager about any extra budget money for technology purchases. Large companies often set aside a fixed amount of money for software purchases, and often...
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We’ve decided to discontinue our Triton and SilverLining packages in the Unity asset store. If you already own Triton or SilverLining for Unity – don’t panic! Although they will be labeled as “deprecated” in Unity, existing customers are free to...
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Are you going to the I/ITSEC conference in Orlando next month? It’s the biggest training & simulation conference in the United States, after all. If your company is displaying a visual system that incorporates our SilverLining or Triton SDK’s –...
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The Triton Ocean SDK is designed to look great at typical fields of view – say, 30 – 45 degrees or so. But what happens if you’re simulating a telescope or magnified sensor, and use a really small field of...
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On Friday, our latest version of our cloud add-on for the X-Plane flight simulator, SkyMaxx Pro 3, was released on X-Aviation. It’s been a smashing success! And I’m not just saying that. SkyMaxx Pro was already the top-selling add-on for...
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Our latest product, SkyMaxx Pro 3, has hit the market! It’s available now at X-Aviation. SkyMaxx Pro 3 adds our latest SilverLining-powered clouds to the X-Plane flight simulator, leading to a more immersive and realistic flying experience. It can also...
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The SilverLining Sky, 3D Cloud, and Weather SDK supports pretty much every rendering technology you can imagine: DirectX 9 through 11.1, and OpenGL 2.0 through the latest. As such, we’re in a good position to measure both the performance and...
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The SilverLining Sky, 3D Cloud, and Weather SDK now includes experimental Direct3D 11.1 support in version 4.027. This means applications targeting DirectX 11.1 (requiring Windows 7 or newer) can use SilverLining without introducing dependencies on the June 2010 DirectX SDK...
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