We just released the newest version of the Triton Ocean SDK, introducing full support for Visual C++ 2026 and the vc145 toolset on Windows! This new version will give you pre-built binaries for vc145, as well as Visual Studio 2026...
The latest release (7.11) of the SilverLining Sky, 3D Cloud and Weather SDK now includes pre-built binaries, project files, and solution files for the new Visual Studio 2026! We’ve developed and tested it against the free Community Edition. You’ll find...
Modern simulations, especially in the military training space, make heavy use of simulated sensors. Often, these sensors operate at high magnification levels. Zooming into a distant part of the scene presents some unique challenges in computer graphics. In Triton’s case,...
We are proud to announce support for the Arm64 architecture on Windows with the Triton Ocean SDK! This release allows you to take advantage of the ARM RISC architecture for your simulation and training applications, without sacrificing the realistic ocean...
We are proud to announce support for the Arm64 architecture on Windows with the SilverLining 3D Cloud, Sky, and Weather SDK! This release allows you to take advantage of the ARM RISC architecture for your simulation and training applications, without...
A common problem users of the Triton Ocean SDK encounter is blending the ocean with terrain at the coastline. The scenes in many simulators are expansive, stretching out for hundreds of miles from the viewpoint – and this can push...
I just realized it’s been awhile since we posted anything on this blog – but that’s because we’ve been busy, you know, building things! The SilverLining 3D Cloud, Sky, and Weather SDK is now up to version 7.007, and most...
We get a lot of questions about extending SilverLining’s shaders to incorporate custom lighting or sensor effects, so here’s some more depth on how that works. Usually we point people at our earlier article on the subject, and I’d still...
The Triton Ocean SDK is a fairly mature product; there aren’t a whole lot of things people want at this point that it doesn’t already do. But one thing that does come up from time to time is including the...
Thanks to the fine folks at Pelican Mapping, the built-in integration of osgEarth with our SilverLining and Triton SDK’s are working well once again! osgEarth comes with NodeKits for SilverLining and Triton, and as long as our SilverLining or Triton...