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With version 4.27, we now support NVidia’s CUDA Toolkit version 10.1! This gives the Triton Ocean SDK faster performance on NVidia-based systems, as well as better support of newer NVidia......
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While Triton’s been getting most of the press on our blog lately (due to major updates to IPP and CUDA,) SilverLining has actually been seeing more development work and updates......
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Triton offers a “user shader” framework that allows you to extend Triton’s shaders, while keeping your integration code separate from ours. This can be incredibly useful if you need to......
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While Triton relies on GPU-accelerated FFT transformations for its speed, it contains a fallback for systems that don’t support CUDA, OpenCL, or DirectCompute: Intel’s Integrated Performance Primitives. This gives us......
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Just a quick note that your libraries provided with SilverLining and Triton are all binary-compatible with applications built with the recent Visual Studio 2019 release. Both Visual Studio 2017 and......
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The latest iteration of our popular weather add-on for the X-Plane flight simulator, SkyMaxx Pro, is now available at X-Aviation! It’s a free update for any existing SkyMaxx Pro 4......
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We had a couple of customers encounter the same problem this week in SilverLining, so it seems worth writing up here! This issue affects customers using a left-handed coordinate system;......
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SilverLining offers many alternatives for rendering dense clouds, ranging from particle-based dense CUMULUS_CONGESTUS cloud layers, to truly volumetric STRATOCUMULUS layers, to highly-efficient STRATOCUMULUS_PARTICLES layers, and finally the fastest option of......
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It’s hard not to know that virtual reality is the latest craze in training and simulation. The appeal of VR is obvious – instead of building huge domes or surrounding......
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We recently had an interesting support call from one of our customers – they were using SilverLining in a system with geometric distortion on a dome surface, and encountering visible......
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