All posts by: Frank Kane

Sundog Software has authored two chapters in the new book “Game Engine Gems” – “Physically Based Outdoor Scene Lighting” and “Physically Realistic Skyboxes”. If you’re at GDC, you can get a sneak peek at it at booth #1843! Order one...
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SilverLining 1.95 is now available from our download page. This new version has much better support for high-dynamic range applications – you can now toggle HDR mode at runtime using Atmosphere::EnableHDR(). This will disable all tone mapping and gamma correction,...
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SilverLining 1.94 includes a new “custom renderer” sample project, illustrating how to tie SilverLining into your own rendering engine directly. You no longer need to let SilverLining render directly via OpenGL or DirectX; you can wire our drawing calls directly...
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Version 1.93 of SilverLining is now available from our download page. Licensed users, as always, may obtain the full source of this revision free of charge from the same link you received with your license purchase....
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Version 1.92 is now available on our download page. This minor release addresses a bug in the placement of the sun and moon in non-geocentric coordinates systems where the Y axis is not the “up” direction....
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We were recently presented with a real, physical yellow ribbon from Military Training and Technology magazine as an “up and coming” top simulation and training company! This award puts us in some very good company within the military training community,...
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Silverlining 1.91 is available now from our website. As always, updates are free of charge to our licensed users - you can download the new version from the same spot specified in your registration email, under the same password. The...
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Sundog’s SilverLiningâ„¢ brings simulated skies, clouds, and precipitation to Gamebryo® LightSpeedâ„¢ SEATTLE, WA, December 2, 2009 Sundog Software LLC, a leading developer of computer graphics middleware for rendering the sky and 3D clouds, has partnered with Emergent Game Technologies, a...
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Originally posted by Frank Kane on ModSim.org. Read the original article here >> Realistic visual simulation of the sky and clouds is a difficult task, when faced with real-time performance constraints. Sundog Software’s SilverLining offers DirectX9 and OpenGL developers on...
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