All posts by: Frank Kane

A little-known but incredibly useful feature in the Triton Ocean SDK is volumetric decals – this lets you place 2D textures, with some limited animation capabilities, on the water surface. While decals are usually nothing special, they are when applied...
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Integrating reflections of your scene on the water is the biggest thing you can do to create realistic water with the Triton Ocean SDK. But, producing the texture map Triton needs for planar reflections can be a little tricky. Here...
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A common source of confusion is how to use SilverLining and Triton in applications that render to multiple windows or viewports. Both SilverLining and Triton can be configured to work in such environments, but there are a few tricks you...
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Today I launched my third, most ambitious course on Udemy: Data Science and Machine Learning with Python – Hands On! If you’d like to learn to apply your programming or scripting skills to the very lucrative data science field, you...
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A little-known feature of the Triton Ocean SDK is its ability to simulate tidal streams, also known as eddies. These are like stationary wakes on fixed objects like bouys, that result from water flowing around them. Triton offers the TidalStreamWake...
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I just closed the books on 2015, and it was another record year for Sundog Software: net income (profit, after taxes) was up over 20% compared to 2014, making 2015 our best year ever on both the top and bottom...
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Sometimes, users want things like airplane landing lights to illuminate SilverLining’s clouds as you fly through them at night. A few customers have done this on their own by using SilverLining’s extensible shader framework. Recently, we had to do this...
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In case you missed it- we’ve previously published the best things you can do to maximize SilverLining‘s performance. Those tips can make a big difference! As we continue to work with customers obsessed with their frame-rates, we’ve uncovered a couple...
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Many of our customers struggle with depth buffer resolution issues, due to the massive scenes they must represent in training and simulation systems. 2015 seems to have been the year of the logarithmic depth buffer, but going into 2016 we’re...
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I/ITSEC 2015 is over, and the show was almost surreal for Sundog. Every year we see our SilverLining and Triton technology showcased at the booths of many of our customers, but this year we were just everywhere. And the visual...
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