SilverLining 1.95 is now available from our download page. This new version has much better support for high-dynamic range applications – you can now toggle HDR mode at runtime using Atmosphere::EnableHDR(). This will disable all tone mapping and gamma correction, and draw to your floating point framebuffer in raw units of kilo-candelas per square meter with 128 bits of color precision. We’ve also introduced a lens flare effect, support for legacy compilers (Visual C 6.0 and Visual Studio .NET 2003), visual quality improvements, and bug fixes. We’ve also moved to GLSL shaders from Cg for OpenGL developers, which improves our compatibility with ATI hardware. For DirectX developers, we’re now linking against the August 2009 DirectX SDK.