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Thanks to our friends at NVidia, our Triton Ocean SDK is now being featured in the NVidia Developer Zone. It’s being used as an example of what’s possible with CUDA, the technology we use to power the Fast-Fourier Transforms that...
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Orlando, Fla. (November 19, 2012) – Sundog Software has updated its SilverLining Sky and 3D Cloud and Triton Ocean and 3D Water packages for the newly released Unity 4.0 game engine. Sundog’s technology makes simulation-quality skies and water visuals available...
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If you’ll be attending the 2012 I/ITSEC conference in Orlando Dec 3-6, send us a note! Sundog’s founder and CEO, Frank Kane, will again be roaming the exhibit hall with a tablet for on-demand demos of our latest technologies for real-time...
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Triton Ocean & 3D Water for Unity Pro has hit the number one top-grossing spot in the Unity Asset Store for its category! We’ve been really pleased with its reception in the Unity development community, and we continue to keep...
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Military Training Technology Magazine has recognized Sundog Software as a Top Simulation and Training Company for 2012! We have received this award every year since 2009, and we’re grateful to our ever-growing customer base for keeping us on this list....
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ORLANDO, Fla. (September 19, 2012) – Simulation-quality wave and water simulation has come to the Unity game engine today with Sundog Software’s launch of Triton for Unity Pro. Triton enhances the realism of water-based games and simulations, such as ship...
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We’ve been having some fun with an NVidia GTX690 card in Sundog’s office lately – its dual Kepler GPU’s can really do wonders for the FFT calculations that power Triton’s simulation of thousands of waves at once. Developing with it...
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Right on the heels of the Triton 1.5 release, the SilverLining Sky, Cloud, and Weather SDK 2.5 is now available from our download page, together with updated integration packs for Havok Vision and Lightspeed 3.2. As always, licensed users with...
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The latest version of our Triton Ocean SDK is now available from our download page. Version 1.5 has some exciting new capabilities that you’ll want to take advantage of, including shading of user-drawn geometry patches, multi-threaded rendering, C# support, and...
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ORLANDO, Florida (August 13, 2012) – Sundog Software, LLC has enabled realistic time of day effects and 3D clouds in games and simulations, with the launch of Android support in its SilverLining Sky, 3D Cloud, and Weather Software Development Kit....
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