Posts filed under: Uncategorized

As 2015 draws to a close, now may be a good time to check with your manager about any extra budget money for technology purchases. Large companies often set aside a fixed amount of money for software purchases, and often...
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We’ve decided to discontinue our Triton and SilverLining packages in the Unity asset store. If you already own Triton or SilverLining for Unity – don’t panic! Although they will be labeled as “deprecated” in Unity, existing customers are free to...
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Are you going to the I/ITSEC conference in Orlando next month? It’s the biggest training & simulation conference in the United States, after all. If your company is displaying a visual system that incorporates our SilverLining or Triton SDK’s –...
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The Triton Ocean SDK is designed to look great at typical fields of view – say, 30 – 45 degrees or so. But what happens if you’re simulating a telescope or magnified sensor, and use a really small field of...
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On Friday, our latest version of our cloud add-on for the X-Plane flight simulator, SkyMaxx Pro 3, was released on X-Aviation. It’s been a smashing success! And I’m not just saying that. SkyMaxx Pro was already the top-selling add-on for...
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Our latest product, SkyMaxx Pro 3, has hit the market! It’s available now at X-Aviation. SkyMaxx Pro 3 adds our latest SilverLining-powered clouds to the X-Plane flight simulator, leading to a more immersive and realistic flying experience. It can also...
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The SilverLining Sky, 3D Cloud, and Weather SDK supports pretty much every rendering technology you can imagine: DirectX 9 through 11.1, and OpenGL 2.0 through the latest. As such, we’re in a good position to measure both the performance and...
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The SilverLining Sky, 3D Cloud, and Weather SDK now includes experimental Direct3D 11.1 support in version 4.027. This means applications targeting DirectX 11.1 (requiring Windows 7 or newer) can use SilverLining without introducing dependencies on the June 2010 DirectX SDK...
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One thing that sometimes trips up new users of the SilverLining Sky, 3D Cloud, and Weather SDK is that although we have a common API for all SilverLining::CloudLayer types, individual types of cloud layers have little differences in how that...
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Thanks to one of our customers, SilverLining now includes a CloudLayer::Intersect() method – this lets you perform intersection tests against individual clouds in a cumulus cloud layer. There are several applications for this in simulation and training, and it’s something...
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