All posts by: Frank Kane

While Triton relies on GPU-accelerated FFT transformations for its speed, it contains a fallback for systems that don’t support CUDA, OpenCL, or DirectCompute: Intel’s Integrated Performance Primitives. This gives us a highly parallelized CPU implementation of FFT’s, so Triton will...
Continue Reading →
Just a quick note that your libraries provided with SilverLining and Triton are all binary-compatible with applications built with the recent Visual Studio 2019 release. Both Visual Studio 2017 and Visual Studio 2019 are compatible with libraries built with Visual...
Continue Reading →
The latest iteration of our popular weather add-on for the X-Plane flight simulator, SkyMaxx Pro, is now available at X-Aviation! It’s a free update for any existing SkyMaxx Pro 4 customers. The big new feature is a whole set of...
Continue Reading →
We had a couple of customers encounter the same problem this week in SilverLining, so it seems worth writing up here! This issue affects customers using a left-handed coordinate system; usually, there are DirectX customers. The problem arises from different...
Continue Reading →
SilverLining offers many alternatives for rendering dense clouds, ranging from particle-based dense CUMULUS_CONGESTUS cloud layers, to truly volumetric STRATOCUMULUS layers, to highly-efficient STRATOCUMULUS_PARTICLES layers, and finally the fastest option of all: the STRATUS cloud layer type. STRATUS is a bit...
Continue Reading →
It’s hard not to know that virtual reality is the latest craze in training and simulation. The appeal of VR is obvious – instead of building huge domes or surrounding a student with screens, VR offers a solution that is...
Continue Reading →
We recently had an interesting support call from one of our customers – they were using SilverLining in a system with geometric distortion on a dome surface, and encountering visible seams in clouds that spanned the channels that made up...
Continue Reading →
We’re stoked to announce tight integration between our X-Plane add-ons, SkyMaxx Pro (built on our SilverLining engine) and Real Weather Connector, and FS Global Real Weather (FSGRW,) a popular weather engine in the flight simulation world. The results of these...
Continue Reading →
As the end of the year approaches, it might be worth asking your boss if any budget is left over for technology purposes. Often, you’ll have some funds available that are “use it or lose it” by the end of...
Continue Reading →