ORLANDO, Fla. (September 19, 2012) – Simulation-quality wave and water simulation has come to the Unity game engine today with Sundog Software’s launch of Triton for Unity Pro. Triton enhances the realism of water-based games and simulations, such as ship simulators, by simulating thousands of waves at once on infinitely large oceans.
“Triton for Unity Pro is unique in that it uses the latest technologies, such as CUDA, OpenCL and DirectX 11 Compute Shaders to power its wave simulations,” said Frank Kane, founder of Sundog Software. “The user’s graphics card processes the wave simulation in parallel using Fast-Fourier Transforms, while our shaders compute accurate lighting on the water with proper reflections and refractions.”
Triton for Unity Pro also includes particle-based spray effects when the simulated wind conditions increase, and ship wakes with 3D wave displacements and propeller backwash effects. “All of Triton’s water waves and wakes are based on a real physical simulation,” continued Kane. “Customers such as the US Navy are using Triton to provide realistic water conditions for specific wind speeds and Beaufort scales.” Triton also provides the ability to retrieve the height of the water at any point, making it useful for accurately simulating ships floating on the water.
Triton for Unity Pro supports standalone Windows applications developed with Unity. Triton is also available for other engines, including OpenSceneGraph, Ogre and custom engines developed with OpenGL or DirectX. Free trials of Triton for Unity Pro are available at www.sundog-soft.com/triton-unity, as well as screenshots, a demo and a tutorial video.
Founded in 2006, Sundog Software specializes in the real-time rendering of natural environments. Its SilverLining and Triton C++ and C# libraries provide OpenGL and DirectX developers with visual simulation of the sky, ocean, 3D volumetric clouds and weather effects. Sundog’s software is used worldwide by professional game developers, large military contractors and aviation companies developing flight training simulators, architectural visualization companies and broadcast video application developers. Its customers also include NASA and the FAA.
Sundog Software is located outside of Orlando in Winter Springs, Fla. To learn more, please visit http://www.sundog–soft.com.
Media Contact:
Frank Kane
Sundog Software LLC
+1 425 635 8683
fkane@sundog-soft.com
http://www.sundog-soft.com/Â
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