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A sample integration of SilverLining with NVidia®’s SceniXâ„¢ scene engine is now available! In this archive, you’ll find a modified “SimpleViewer” application that includes a new SilverLiningManager class. With the SilverLiningManager for SceniX 6.0, it only takes one line of...
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SilverLining is featured in this month’s issue of Develop, the popular UK-based game development magazine. You’ll find us in the middleware feature; in addition to our half-page ad, we’re also featured in the section on “specialized middleware,” and quotes from...
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We just released version 1.971 of SilverLining, featuring support for OpenGL 3.2 core contexts, new features to blend clouds into the sky better and eliminate popping, much better memory usage, visual enhancements, and bug fixes. Go get it from our...
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We owe a debt of gratitude to one of our customers, 3DreamTeam, makers of Vizerra. During the development of Vizerra, we worked closely together to help refine the look of SilverLining to match the realism of their virtual landmark tours....
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Version 1.963 of SilverLining now includes libraries, samples, and project files for Microsoft’s new release of Visual C++ 2010. You’ll find the new libraries under the lib/vc10 directory of the SDK, alongside the libraries for Visual C++ 6.0 (vc6), Visual...
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Version 1.962 of SilverLining, available now from our download page, eliminates all third-party DLL dependencies. This simplifies the distribution of an app linked with SilverLining, and gets you up and running that much faster when doing an initial integration....
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SilverLining 1.96 is now available from our download page. This release makes it easier to integrate SilverLining with existing game engines, by abstracting away its asset management and memory management. Combined with our existing support for plugging in new renderers...
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Version 1.952 of SilverLining is now available from our download page. This new revision adds the methods Atmosphere::Serialize() and Atmosphere::Unserialize(), which you can use to save and restore SilverLining’s complete state to any STL iostream. This is particularly handy not...
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Sundog Software has authored two chapters in the new book “Game Engine Gems” – “Physically Based Outdoor Scene Lighting” and “Physically Realistic Skyboxes”. If you’re at GDC, you can get a sneak peek at it at booth #1843! Order one...
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SilverLining 1.95 is now available from our download page. This new version has much better support for high-dynamic range applications – you can now toggle HDR mode at runtime using Atmosphere::EnableHDR(). This will disable all tone mapping and gamma correction,...
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