Downloads below are evaluation software development kits (SDK’s). They permit 15 minutes of runtime per run until unlocked with a valid license code.

Software License Agreements and Uninstall Instructions

Triton Ocean SDK (release notes)

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Windows SDK Includes C++ OpenGL, DirectX, OpenSceneGraph, Ogre, and Torque3D integration samples, and a C# XNA Game Toolkit 4.0 sample
Linux SDK Includes C++ OpenGL and OpenSceneGraph samples

 

SilverLining Sky, 3D Cloud, and Weather SDK (release notes)

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Windows SDK Includes OpenGL, DirectX, OpenSceneGraph, Ogre, SceniX, and C++/C# integration samples
Linux SDK Includes C++ OpenGL and OpenSceneGraph integration samples
Android SDK Includes Java, C++ Native Activity, and OpenSceneGraph integration samples
iOS SDK Includes C++ / Objective C and Ogre integration samples

 

Other Downloads

Demo: Sundog Tech Demo App (Windows)
White paper: Immersive, Low-Cost Training with Environmental Effect SDK’s


Download the Triton Ocean SDKTriton™ Ocean Software Development Kit

DOWNLOAD the Triton Ocean SDK for Windows

An evaluation version of the SDK is available for Windows OpenGL and DirectX developers; install the Triton Ocean SDK and ensure you can easily integrate it with your application for free, then purchase a license to unlock Triton for distribution. Sample code is provided for OpenGL 2.0+, DirectX9, DirectX11, OpenSceneGraph, C#, XNA, Torque3D and Ogre3D integration. 32-bit and 64-bit libraries for Microsoft Visual C++ 2003, 2005, 2008, 2010, 2012, and 2013 (with the latest service packs and security patches applied) are provided.

This evaluation SDK does not include redistribution rights, and will terminate your application after five minutes of use. Purchase a license to unlock the SDK and obtain its full source.

Triton for Linux
An evaluation version of Triton for Linux is distributed as obfuscated source that’s built by our installer scripts. Follow these steps to get up and running:

  1. Prepare your system.  Install the latest proprietary drivers from NVidia or AMD if you plan to use CUDA or OpenCL acceleration. Install your distribution’s packages for freeglut-dev, libxmu-dev, and libxi-dev if you haven’t already.
  2. Install required prerequisites: CMake and FFTSS 3.0
  3. Install optional prerequisites: CUDA Toolkit, AMD APP SDK, clAmdFft, and Intel’s Integrated Performance Primitives for top performance.
  4. Install Triton for Linux by running the downloaded script as super-user.

If you have any trouble building or running Triton, contact support@sundog-soft.com.


Download the SilverLining SDK for WindowsSilverLining™ Sky, Cloud, and Weather Software Development Kit

DOWNLOAD the SilverLining Sky, Cloud, and Weather SDK for Windows

An evaluation version of the SDK is freely available for Windows and Linux; install this and see how easy it is to integrate SilverLining™ with your application. Sample code is provided for OpenGL, OpenGL 3.2, DirectX9, DirectX10, DirectX11, OpenSceneGraph, SceniX, Carmenta, XNA, and Ogre integration. Includes pre-built C++ libraries for Visual Studio and a C# wrapper.

This evaluation SDK does not include redistribution rights, and will terminate your application after five minutes of use. Purchase a license to unlock the SDK and obtain its full source.

Linux Evaluation SDK
A tarball including sample code for OpenGL and OpenSceneGraph for Linux is available here:

DOWNLOAD the SilverLining Sky, Cloud, and Weather SDK for Linux

The Linux evaulation SDK includes obfuscated source code for the SilverLining libraries. You’ll need to run ‘make’ to build it, after uncompressing. Licensed customers receive unobfuscated source. Refer to the readme file for more details. SilverLining has been tested on 32 and 64 bit Ubuntu, Fedora, Red Hat, Debian, TinyCore, and OpenSUSE distributions.

Android Evaluation SDK
A zip file for Windows or Linux Android / OpenGL ES 2.0 developers is available here:

DOWNLOAD the SilverLining Sky, Cloud, and Weather SDK for Android

The Android evaulation SDK includes documentation, an Android library for Java developers, and static libraries for C++ native activity developers. It also includes an OpenSceneGraph integration sample for Android. Android 2.3.3 or newer and support for OpenGL ES 2.0 is required on target devices.

iOS Evaluation SDK
A zip file for iOS / OpenGL ES 2.0 developers is available here:

DOWNLOAD the SilverLining Sky, Cloud, and Weather SDK for iOS

The iOS evaulation SDK includes documentation, C++ libraries for iOS developers built for iOS and the simulator, and a sample iOS app. It also includes an Ogre integration sample for iOS.