Sundog Combined Tech Demo
Download our best demo or watch the video showcasing the capabilities of the SilverLining Sky, Cloud, and Weather SDK and the Triton Ocean SDK working together, to create fast, realistic outdoor environments all the way from above the clouds to above the water. Shows 3D clouds and dynamic time of day effects, various sea states, coastal effects, ship wakes, rotor wash, and much more.
Requires Windows 2000, XP, Vista, 7, 8, or newer, and a graphics accelerator that supports OpenGL 2.0 or better. NVidia or AMD graphics cards recommended for best performance.
Sundog Game Demo Video
This demo video shows SilverLining and Triton in the context of a pirate battle on the high seas. Created entirely within the Unity engine using Sundog’s assets for water and skies.
Our demo application lets you see for yourself how our 3D volumetric clouds, virtual skies, and precipitation effects perform on your system. Hit the “eye” icon in the demo to enter “interactive mode,” where you can create your own scenes and preview what different scenarios will look like in your own application. Or, watch the video.
Requires Windows 2000, XP, Vista, 7, 8, or newer, and a graphics accelerator that supports OpenGL 1.2 or better.
The Triton Ocean SDK demo lets you experiment with different wind conditions, environmental conditions, choppiness, and camera angles so you can see for yourself how Triton renders infinitely vast oceans quickly, under a variety of settings.
Requires Windows XP, Vista, Windows 7, Windows 8, or newer, and a graphics accelerator that supports OpenGL 2.0 or better.
SilverLining™ for Android Demo
Try out SilverLining’s procedural skies, dynamic time of day effects, and 3D volumetric clouds on your Android device. Scan the QR code above or download the APK from http://cdn.sundog-soft.com/android/SilverLiningAndroidDemo.apk. After downloading the apk, you’ll need to open it to install it on your device.
Make sure your application settings on your device allow applications from unknown sources, and that your device is running Android 2.3.3 (“Gingerbread”) or newer, and can support OpenGL ES 2.0. (90+% of Android devices meet these requirements.)
Triton for Unity Pro Demo
Download the Triton for Unity Pro Demo App to see Triton for Unity Pro in action with a Windows standalone project. Triton for Unity Pro brings the full power of the Triton Ocean SDK to Unity Pro projects targeted to Windows desktops.
View high-resolution, unmodified screenshots of SilverLining and Triton in action. Many images are courtesy of our customers who have agreed to let us share their work that features SilverLining with you, including Vizerra, rFactor2, and VR-Vantage.
Sundog Tech Demo Video
Our high resolution video showcases the capabilities of the SilverLining Sky, Cloud, and Weather SDK and the Triton Ocean SDK working together. Real 3D clouds, outdoor lighting, 3D oceans, ship wakes, rotor wash, and much more.
Don’t have a Windows® system to run our interactive demo on? Watch it in action in high resolution at YouTube®. It’s just three minutes, and shows cumulus congestus and stratocumulus clouds with fly-throughs and under various times of day in conjunction with a geospecific terrain, stratus cloud layers with precipitation effects, and cumulonimbus clouds complete with lightning effects.
SilverLining for Unity Trailer Video
SilverLining for Unity opens up our 3D clouds and dynamic time of day effects to indie developers, and provides an easy way to use SilverLining on iOS, Android, and game consoles. Available in the Unity Asset Store. Also check out our webplayer demo.
SilverLining / Gamebryo Lightspeed Integration Video
This short promotional video shows off what’s possible with the Gamebryo Lightspeed integration package for SilverLining, and showcases some real-world applications using SilverLining with Gamebyro Lightspeed.
Triton Demo Videos
This video showcases features of Triton 2.0, including spray effects, shorelines, rotor wash, impacts, and ship wakes.
This screen capture of the Triton Demo application (downloadable above) illustrates Triton’s ocean under varying wind conditions, times of day, choppiness, and altitudes. Note that framerates in the video are lowered due to the video capture.
This video of Triton for Unity Pro shows Triton’s GPGPU-powered waves within a Unity Windows standalone project.
This video, courtesy of IFAD, illustrates Triton’s correlation features. It uses the Triton::Ocean::GetHeight() method to sample the ocean surface’s position and normals at various points in real-time, to power a buoyancy model that animates the ships in the scene.