Press
Sundog Brings Breaking Waves to Games and Simulations
Seattle, WA – November 15, 2011 – Realistic ocean waves with foam and spray as they break near the shore are coming soon to games and simulations worldwide. Sundog Software’s latest version of its Triton Ocean SDK provides developers with a toolkit for adding convincing open-ocean and shallow water effects to their virtual environments.
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Triton Ocean SDK 1.1 Released for Game, Simulation, and Training Developers
SEATTLE, WA September 8, 2011 – Sundog Software’s Triton ocean simulation technology for game, simulation, and training software developers has received a significant upgrade. Simulation of ship wakes, better support for water reflections, and features important for positioning objects on the water have all been introduced.
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Sundog Unveils the Triton Ocean SDK for Games and Simulators
Sammamish, WA (PRWEB) August 2, 2011 – Sundog Software released its new Triton Ocean SDK for creating realistic oceans for simulation, training, and video game applications. Currently known for its widely-used SilverLining software package for simulating the sky, Sundog has now turned its attention to the simulation of water.
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Sundog Software Reports Over 300% Growth in 2010
Seattle, WA (PRWEB) December 7, 2010 – Sundog Software, maker of the leading “SilverLining” software for realistic clouds and skies in games, simulations, and training systems, has reported over 300% revenue growth in 2010 compared to the previous year.
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Games and Simulations Upgrade Virtual 3D Clouds, Weather, and Skies with SilverLining 2.0
Seattle, WA (PRWEB) October 11, 2010 – A small company in the suburbs of Seattle with some very big clients is keeping the skies and weather in your flight simulators, video games, and TV weather reports as realistic as possible. With the release of its latest software package, SilverLining 2.0, Sundog Software is applying the latest technology in real-time computer graphics to creating virtual skies and 3D clouds for simulation and game companies around the world.
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SilverLining Sky and Weather SDK Powers Realistic Skies and 3D Clouds for Games and Visual Simulation
Seattle, WA (PRWEB) February 16, 2010 — Sundog Software today released a new version of its popular “SilverLining” software, used for creating realistic skies, clouds, and weather effects in games, training systems, and visual simulation applications around the world. This latest release introduces much greater precision in its physical simulation of the sky, resulting in photo-realistic virtual environments for any simulated time, location, and weather conditions.
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Emergent Partners With Sundog for Sky Effects
SEATTLE, WA, December 2, 2009 – Sundog Software LLC, a leading developer of computer graphics middleware for rendering the sky and 3D clouds, has partnered with Emergent Game Technologies, a worldwide leader in game development services and tools.
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SilverLiningTM Delivers Real-time 3D Clouds and Sky Rendering for the PC
Realistic visual simulation of the sky and clouds is a difficult task, when faced with real-time performance constraints. Sundog Software’s SilverLining offers DirectX9 and OpenGL developers on Windows a shortcut for performant and visually convincing 3D clouds, tied together with a physically-based simulation of the sky.
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