Evaluation Downloads

Downloads below are evaluation software development kits (SDK’s). They permit 15 minutes of runtime per run until unlocked with a valid license code.

Software License Agreements and Uninstall Instructions

Triton™ Ocean SDK

(Release Notes)

Windows SDKIncludes C++ OpenGL, DirectX, OpenSceneGraph, Ogre, and Torque3D integration samples, and a C# XNA Game Toolkit 4.0 sample
Linux / MacOS SDKIncludes C++ OpenGL and OpenSceneGraph samples

SilverLining™ Sky SDK

(Release Notes)

Windows SDK Includes OpenGL, DirectX, OpenSceneGraph, Ogre, SceniX, and C++/C# integration samples
Linux / MacOS SDKIncludes C++ OpenGL and OpenSceneGraph integration samples
Unity AssetCheck out BlueSkies for Unity

Other Downloads

Triton™ Ocean SDK

An evaluation version of the SDK is available for Windows OpenGL and DirectX developers; install the Triton Ocean SDK and ensure you can easily integrate it with your application for free, then purchase a license to unlock Triton for distribution. Sample code is provided for OpenGL 2.0+, DirectX9, DirectX11, OpenSceneGraph, C#, XNA, Torque3D and Ogre3D integration. 32-bit and 64-bit libraries for Microsoft Visual C++ 2003, 2005, 2008, 2010, 2012, and 2013 (with the latest service packs and security patches applied) are provided.

This evaluation SDK does not include redistribution rights, and will terminate your application after five minutes of use. Purchase a license to unlock the SDK and obtain its full source.

Triton for Windows

Triton for Linux

An evaluation version of Triton for Linux is distributed as obfuscated source that’s built by our installer scripts. Follow these steps to get up and running:

Prepare your system

If you have any trouble building or running Triton, contact us.

Triton for Linux

Triton for MacOS

An evaluation version of Triton for MacOS is distributed as obfuscated source that’s built on your system. Follow these instructions to get up and running on MacOS.

SilverLining™ Sky SDK

An evaluation version of the SDK is freely available for Windows, Linux, and MacOS X; install this and see how easy it is to integrate SilverLining™ with your application. Sample code is provided for OpenGL, OpenGL 3.2, DirectX9, DirectX10, DirectX11, OpenSceneGraph, SceniX, Carmenta, XNA, and Ogre integration. Includes pre-built C++ libraries for Visual Studio and a C# wrapper.

This evaluation SDK does not include redistribution rights, and will terminate your application after five minutes of use. Purchase a license to unlock the SDK and obtain its full source.

SilverLining for Windows

 

Linux and MacOS X Evaluation SDK

The Linux / Mac evaulation SDK includes obfuscated source code for the SilverLining libraries. You’ll need to run ‘make’ to build it, after uncompressing. Licensed customers receive unobfuscated source. Refer to the readme file for more details. SilverLining has been tested on 32 and 64 bit Ubuntu, Fedora, Red Hat, Debian, TinyCore, and OpenSUSE distributions, as well as MacOS X.

SilverLining for Linux / MacOS

 

SilverLining for Unity

For professional use, a native wrapper of the C++ SilverLining SDK for Unity is available as BlueSkies from AgileSrc LLC. Please visit the BlueSkies website for more information.

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