Posts filed under: Uncategorized

We’re proud to announce the release of SkyMaxx Pro 2.0 in partnership with MaxxXP. SkyMaxx Pro is an add-on for the X-Plane flight simulator, which brings 3D clouds, lens flare, cloud shadows, and crepuscular rays effects to X-Plane using our...
Continue Reading →
The SilverLining Sky, 3D Cloud, and Weather SDK received big visual improvements with version 3.009. Our CUMULUS_CONGESTUS_HI_RES cloud type looks better than ever, and we’ve also made a lot of improvements to the cloud shadow maps returned by Atmosphere::GetShadowMap(). Seeing...
Continue Reading →
Version 2.89 of the Triton Ocean SDK is out, featuring underwater “god rays” effects (AKA shafts of light, or crepuscular rays.) Just call Ocean::EnableGodRays(true), and animated light shafts will be visible when you’re below the water surface and looking toward...
Continue Reading →
About 90% of the support questions we receive for Triton Oceans for Unity are answered in our documentation – but not everyone knows where to find it. We’re copying it here so Google will be able to find it, at...
Continue Reading →
Develop, a UK-based game developer publication, has published its “Develop 100: The Top 100 Tech in Games” list – and included for the first time is our own Triton Ocean SDK! According to Develop, “The Develop 100 Tech List features...
Continue Reading →
Version 2.88 of the Triton Ocean SDK is available now, with lots of improvements. One big change is that we are now building Triton against NVidia’s CUDA Toolkit version 6.0 instead of version 4.2. This fixes a bug in 4.2...
Continue Reading →
The SilverLining Sky, 3D Cloud, and Weather SDK and the Triton Ocean SDK both render real-time environmental effects that take the simulated direct and ambient sunlight into account. But, sometimes you have your own effects that you want to integrate...
Continue Reading →
At Sundog Software, we’ve always focused on our customers more than our competition. But, we are frequently asked “how are you better than your competitors?” So, I did some research on the name that seems to come up most often...
Continue Reading →
A lot of research went into the SilverLining Sky, 3D Cloud, and Weather SDK, and today it’s powering realistic skies in virtual reality simulators across the world. This is high-tech stuff! But, a lot of old-school scientific work went into...
Continue Reading →
The Triton Ocean SDK has some very accurate wave models built-in already, such as JONSWAP, Pierson-Moskowitz, and Tessendorf (which is really a Phillips spectrum.) By using GPU-accelerated Fast Fourier Transforms, we’re able to simulate over 65,000 individual waves at once...
Continue Reading →