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    Triton
    
   Visual simulation library for ocean rendering. 
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| ▼ Public Headers | |
| Camera.h | |
| CoordinateSystem.h | |
| Environment.h | The public interface for setting Triton's environmental parameters | 
| Impact.h | An object that generates impact wave and spray effects, ie from projectiles or explosions | 
| Matrix3.h | Implements a 3x3 matrix and its operations | 
| Matrix4.h | An implementation of a 4x4 matrix and some simple operations on it | 
| MemAlloc.h | Memory allocation interface for SilverLining | 
| Ocean.h | Triton's Ocean model interface | 
| OrientedBoundingBox.h | A class describing an oriented bounding box | 
| RandomNumberGenerator.h | An interface for overriding Triton's generation of random numbers | 
| ResourceLoader.h | A class for loading Triton's resources from mass storage, which you may extend | 
| RotorWash.h | An object that generates rotor wash wave and spray effects | 
| TidalStreamWake.h | An object that generates a static wake wave in a given direction, such as that generated by a buoy in a tidal stream | 
| Triton.h | A convenience header that includes the main public headers for Triton | 
| TritonCommon.h | Common typedefs and defines used within Triton | 
| TritonList.h | |
| TritonMap.h | |
| TritonSet.h | |
| TritonStack.h | |
| TritonVector.h | |
| Vector3.h | A 3D Vector class and its operations | 
| Vector4.h | A simple 4D vector class | 
| Version.h | |
| WakeGenerator.h | An object that generates a ship Kelvin wake as it moves | 
| WindFetch.h | A localized or global area of wind of given speed and direction | 
| mainpage.h |