Triton
Visual simulation library for ocean rendering.
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▼ Public Headers | |
Camera.h | |
CoordinateSystem.h | |
Environment.h | The public interface for setting Triton's environmental parameters |
Impact.h | An object that generates impact wave and spray effects, ie from projectiles or explosions |
Matrix3.h | Implements a 3x3 matrix and its operations |
Matrix4.h | An implementation of a 4x4 matrix and some simple operations on it |
MemAlloc.h | Memory allocation interface for SilverLining |
Ocean.h | Triton's Ocean model interface |
OrientedBoundingBox.h | A class describing an oriented bounding box |
RandomNumberGenerator.h | An interface for overriding Triton's generation of random numbers |
ResourceLoader.h | A class for loading Triton's resources from mass storage, which you may extend |
RotorWash.h | An object that generates rotor wash wave and spray effects |
TidalStreamWake.h | An object that generates a static wake wave in a given direction, such as that generated by a buoy in a tidal stream |
Triton.h | A convenience header that includes the main public headers for Triton |
TritonCommon.h | Common typedefs and defines used within Triton |
TritonList.h | |
TritonMap.h | |
TritonSet.h | |
TritonStack.h | |
TritonVector.h | |
Vector3.h | A 3D Vector class and its operations |
Vector4.h | A simple 4D vector class |
Version.h | |
WakeGenerator.h | An object that generates a ship Kelvin wake as it moves |
WindFetch.h | A localized or global area of wind of given speed and direction |
mainpage.h |