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Triton
Visual simulation library for ocean rendering.
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Files | |
| file | Camera.h [code] |
| file | CoordinateSystem.h [code] |
| file | Environment.h [code] |
| The public interface for setting Triton's environmental parameters. | |
| file | Impact.h [code] |
| An object that generates impact wave and spray effects, ie from projectiles or explosions. | |
| file | Matrix3.h [code] |
| Implements a 3x3 matrix and its operations. | |
| file | Matrix4.h [code] |
| An implementation of a 4x4 matrix and some simple operations on it. | |
| file | MemAlloc.h [code] |
| Memory allocation interface for SilverLining. | |
| file | Ocean.h [code] |
| Triton's Ocean model interface. | |
| file | OrientedBoundingBox.h [code] |
| A class describing an oriented bounding box. | |
| file | RandomNumberGenerator.h [code] |
| An interface for overriding Triton's generation of random numbers. | |
| file | ResourceLoader.h [code] |
| A class for loading Triton's resources from mass storage, which you may extend. | |
| file | RotorWash.h [code] |
| An object that generates rotor wash wave and spray effects. | |
| file | TidalStreamWake.h [code] |
| An object that generates a static wake wave in a given direction, such as that generated by a buoy in a tidal stream. | |
| file | Triton.h [code] |
| A convenience header that includes the main public headers for Triton. | |
| file | TritonCommon.h [code] |
| Common typedefs and defines used within Triton. | |
| file | TritonList.h [code] |
| file | TritonMap.h [code] |
| file | TritonSet.h [code] |
| file | TritonStack.h [code] |
| file | TritonVector.h [code] |
| file | Vector3.h [code] |
| A 3D Vector class and its operations. | |
| file | Vector4.h [code] |
| A simple 4D vector class. | |
| file | Version.h [code] |
| file | WakeGenerator.h [code] |
| An object that generates a ship Kelvin wake as it moves. | |
| file | WindFetch.h [code] |
| A localized or global area of wind of given speed and direction. | |