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Triton
Visual simulation library for ocean rendering.
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A simple double-precision 4D vector class with no operations defined. More...
#include <Vector4.h>


Public Member Functions | |
| Vector4 (double px, double py, double pz, double pw) | |
| Constructs a Vector4 from the given x, y, z, and w values. | |
| Vector4 (const Vector3 &v3) | |
| Constructs a Vector4 from a Vector3, setting w to 1. | |
| Vector4 () | |
| Default constructor; initializes the Vector4 to (0, 0, 0, 1) | |
| double TRITONAPI | Dot (const Vector4 &v) const |
| Determines the dot product between this vector and another, and returns the result. | |
| Vector4 TRITONAPI | operator* (double n) const |
| Scales each x,y,z value of the vector by a constant n, and returns the result. | |
| Vector4 TRITONAPI | operator* (const Vector4 &v) const |
| Multiplies the components of two vectors together, and returns the result. | |
| Vector4 TRITONAPI | operator+ (double n) const |
| Adds a constant n to each component of the vector, and returns the result. | |
| Vector4 TRITONAPI | operator- (const Vector4 &v) const |
| Subtracts the specified vector from this vector, and returns the result. | |
| Vector4 TRITONAPI | operator+ (const Vector4 &v) const |
| Adds this vector to the specified vector, and returns the result. | |
Public Attributes | |
| double | x |
| The x, y, z, and w data members are public for convenience. | |
A simple double-precision 4D vector class with no operations defined.
Essentially a struct with constructors.