Triton
Visual simulation library for ocean rendering.
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This is the complete list of members for Triton::Utils, including all inherited members.
ClearGLErrors(Stream *stream=0) | Triton::Utils | static |
DebugMsg(const char *debugMessage) | Triton::Utils | static |
GetDecalShaderFileName(const Environment *env, bool fragment) | Triton::Utils | static |
GetDLLExtension() | Triton::Utils | inlinestatic |
GetDLLPath() | Triton::Utils | inlinestatic |
GetDLLSuffix() | Triton::Utils | static |
GetDX9Macros(IDirect3DDevice9 *device, bool hdr, bool breakingWaves) | Triton::Utils | static |
GetGodRayShaderFileName(const Environment *env, bool fragment) | Triton::Utils | static |
GetParticleShaderFileName(const Environment *env, bool fragment) | Triton::Utils | static |
GetUserShaderFileName() | Triton::Utils | static |
GetUserVertShaderFileName() | Triton::Utils | static |
GetWaterShaderFileName(const Environment *env, bool tessendorf, bool fragment, bool patch) | Triton::Utils | static |
PrintGLErrors(const char *file, int line, Stream *stream=0) | Triton::Utils | static |
SetDebugMsgCB(void(*debug_msg_cb)(const char *)) | Triton::Utils | static |