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Triton
Visual simulation library for ocean rendering.
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This is the complete list of members for Triton::Utils, including all inherited members.
| ClearGLErrors(Stream *stream=0) | Triton::Utils | static |
| DebugMsg(const char *debugMessage) | Triton::Utils | static |
| GetDecalShaderFileName(const Environment *env, bool fragment) | Triton::Utils | static |
| GetDLLExtension() | Triton::Utils | inlinestatic |
| GetDLLPath() | Triton::Utils | inlinestatic |
| GetDLLSuffix() | Triton::Utils | static |
| GetDX9Macros(IDirect3DDevice9 *device, bool hdr, bool breakingWaves) | Triton::Utils | static |
| GetGodRayShaderFileName(const Environment *env, bool fragment) | Triton::Utils | static |
| GetParticleShaderFileName(const Environment *env, bool fragment) | Triton::Utils | static |
| GetUserShaderFileName() | Triton::Utils | static |
| GetUserVertShaderFileName() | Triton::Utils | static |
| GetWaterShaderFileName(const Environment *env, bool tessendorf, bool fragment, bool patch) | Triton::Utils | static |
| PrintGLErrors(const char *file, int line, Stream *stream=0) | Triton::Utils | static |
| SetDebugMsgCB(void(*debug_msg_cb)(const char *)) | Triton::Utils | static |