▼ sl | |
▼ Public Headers | |
Atmosphere.h | The main interface to SilverLining |
AtmosphericConditions.h | Configures the time, location, atmosphere, and cloud cover |
Camera.h | A class for describing and managing a camera view |
CloudLayer.h | Methods for configuration and initializing cloud decks |
CloudLayerFactory.h | Instantiates specific types of CloudLayer objects |
CloudLayerTcsUserData.h | A class for describing and managing data/rendering in a particular thread and associated camera, stream (ThreadCamerStreamData) |
CloudTypes.h | Defines the enumerated values of cloud layer types that may be passed to CloudLayerFactory::Create |
Color.h | A class that defines an RGBA color and operations on it |
FadeModes.h | A class for describing the fade mode for a CloudLayer |
Frustum.h | A viewing frustum, modeled as a collection of six planes |
LightningListener.h | A virtual base class for receiving lightning strike events in your application |
LocalTime.h | An object to describe the local time, time zone, and daylight savings time observation |
Location.h | Represents the geographic location being simulated |
Matrix3.h | Implements a 3x3 matrix and its operations |
Matrix4.h | An implementation of a 4x4 matrix and some simple operations on it |
MemAlloc.h | Memory allocation interface for SilverLining |
MillisecondTimer.h | Exposes an interface applications may use to manipulate time |
MutexContainer.h | A class for RAII Mutex |
Plane.h | A class that models a geometric plane and its operations |
RandomNumberGenerator.h | A virtual base class for overriding SilverLining's random number generator in your application |
ResourceLoader.h | A class for loading SilverLining's resources from mass storage, which you may extend |
SilverLiningDLLCommon.h | Shared header for the specific renderer DLL's, and for use by the Renderer class of the engine |
TcsUserData.h | A class for describing and managing data/rendering in a particular thread and associated camera, stream |
ThreadCameraStreamData.h | A class for describing and managing data/rendering in a particular thread and associated camera, stream |
Vector3.h | A 3D Vector class and its operations |
Vector4.h | A simple 4D vector class |
WindVolume.h | Defines an area of a given wind speed and direction |