| ▼ sl | |
| ▼ Public Headers | |
| Atmosphere.h | The main interface to SilverLining |
| AtmosphericConditions.h | Configures the time, location, atmosphere, and cloud cover |
| Camera.h | A class for describing and managing a camera view |
| CloudLayer.h | Methods for configuration and initializing cloud decks |
| CloudLayerFactory.h | Instantiates specific types of CloudLayer objects |
| CloudLayerTcsUserData.h | A class for describing and managing data/rendering in a particular thread and associated camera, stream (ThreadCamerStreamData) |
| CloudTypes.h | Defines the enumerated values of cloud layer types that may be passed to CloudLayerFactory::Create |
| Color.h | A class that defines an RGBA color and operations on it |
| FadeModes.h | A class for describing the fade mode for a CloudLayer |
| Frustum.h | A viewing frustum, modeled as a collection of six planes |
| LightningListener.h | A virtual base class for receiving lightning strike events in your application |
| LocalTime.h | An object to describe the local time, time zone, and daylight savings time observation |
| Location.h | Represents the geographic location being simulated |
| Matrix3.h | Implements a 3x3 matrix and its operations |
| Matrix4.h | An implementation of a 4x4 matrix and some simple operations on it |
| MemAlloc.h | Memory allocation interface for SilverLining |
| MillisecondTimer.h | Exposes an interface applications may use to manipulate time |
| MutexContainer.h | A class for RAII Mutex |
| Plane.h | A class that models a geometric plane and its operations |
| RandomNumberGenerator.h | A virtual base class for overriding SilverLining's random number generator in your application |
| ResourceLoader.h | A class for loading SilverLining's resources from mass storage, which you may extend |
| SilverLiningDLLCommon.h | Shared header for the specific renderer DLL's, and for use by the Renderer class of the engine |
| TcsUserData.h | A class for describing and managing data/rendering in a particular thread and associated camera, stream |
| ThreadCameraStreamData.h | A class for describing and managing data/rendering in a particular thread and associated camera, stream |
| Vector3.h | A 3D Vector class and its operations |
| Vector4.h | A simple 4D vector class |
| WindVolume.h | Defines an area of a given wind speed and direction |