|
| | Atmosphere.h |
| | The main interface to SilverLining.
|
| |
| | AtmosphericConditions.h |
| | Configures the time, location, atmosphere, and cloud cover.
|
| |
| | Camera.h |
| | A class for describing and managing a camera view.
|
| |
| | CloudLayer.h |
| | Methods for configuration and initializing cloud decks.
|
| |
| | CloudLayerFactory.h |
| | Instantiates specific types of CloudLayer objects.
|
| |
| | CloudLayerTcsUserData.h |
| | A class for describing and managing data/rendering in a particular thread and associated camera, stream (ThreadCamerStreamData)
|
| |
| | CloudTypes.h |
| | Defines the enumerated values of cloud layer types that may be passed to CloudLayerFactory::Create.
|
| |
| | Color.h |
| | A class that defines an RGBA color and operations on it.
|
| |
| | FadeModes.h |
| | A class for describing the fade mode for a CloudLayer.
|
| |
| | Frustum.h |
| | A viewing frustum, modeled as a collection of six planes.
|
| |
| | LightningListener.h |
| | A virtual base class for receiving lightning strike events in your application.
|
| |
| | LocalTime.h |
| | An object to describe the local time, time zone, and daylight savings time observation.
|
| |
| | Location.h |
| | Represents the geographic location being simulated.
|
| |
| | Matrix3.h |
| | Implements a 3x3 matrix and its operations.
|
| |
| | Matrix4.h |
| | An implementation of a 4x4 matrix and some simple operations on it.
|
| |
| | MemAlloc.h |
| | Memory allocation interface for SilverLining.
|
| |
| | MillisecondTimer.h |
| | Exposes an interface applications may use to manipulate time.
|
| |
| | MutexContainer.h |
| | A class for RAII Mutex.
|
| |
| | Plane.h |
| | A class that models a geometric plane and its operations.
|
| |
| | RandomNumberGenerator.h |
| | A virtual base class for overriding SilverLining's random number generator in your application.
|
| |
| | ResourceLoader.h |
| | A class for loading SilverLining's resources from mass storage, which you may extend.
|
| |
| | SilverLiningDLLCommon.h |
| | Shared header for the specific renderer DLL's, and for use by the Renderer class of the engine.
|
| |
| | TcsUserData.h |
| | A class for describing and managing data/rendering in a particular thread and associated camera, stream.
|
| |
| | ThreadCameraStreamData.h |
| | A class for describing and managing data/rendering in a particular thread and associated camera, stream.
|
| |
| | Vector3.h |
| | A 3D Vector class and its operations.
|
| |
| | Vector4.h |
| | A simple 4D vector class.
|
| |
| | WindVolume.h |
| | Defines an area of a given wind speed and direction.
|
| |