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file | Atmosphere.h |
| The main interface to SilverLining.
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file | AtmosphericConditions.h |
| Configures the time, location, atmosphere, and cloud cover.
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file | Camera.h |
| A class for describing and managing a camera view.
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file | CloudLayer.h |
| Methods for configuration and initializing cloud decks.
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file | CloudLayerFactory.h |
| Instantiates specific types of CloudLayer objects.
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file | CloudLayerTcsUserData.h |
| A class for describing and managing data/rendering in a particular thread and associated camera, stream (ThreadCamerStreamData)
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file | CloudTypes.h |
| Defines the enumerated values of cloud layer types that may be passed to CloudLayerFactory::Create.
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file | Color.h |
| A class that defines an RGBA color and operations on it.
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file | FadeModes.h |
| A class for describing the fade mode for a CloudLayer.
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file | Frustum.h |
| A viewing frustum, modeled as a collection of six planes.
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file | LightningListener.h |
| A virtual base class for receiving lightning strike events in your application.
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file | LocalTime.h |
| An object to describe the local time, time zone, and daylight savings time observation.
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file | Location.h |
| Represents the geographic location being simulated.
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file | Matrix3.h |
| Implements a 3x3 matrix and its operations.
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file | Matrix4.h |
| An implementation of a 4x4 matrix and some simple operations on it.
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file | MemAlloc.h |
| Memory allocation interface for SilverLining.
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file | MillisecondTimer.h |
| Exposes an interface applications may use to manipulate time.
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file | MutexContainer.h |
| A class for RAII Mutex.
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file | Plane.h |
| A class that models a geometric plane and its operations.
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file | RandomNumberGenerator.h |
| A virtual base class for overriding SilverLining's random number generator in your application.
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file | ResourceLoader.h |
| A class for loading SilverLining's resources from mass storage, which you may extend.
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file | SilverLiningDLLCommon.h |
| Shared header for the specific renderer DLL's, and for use by the Renderer class of the engine.
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file | TcsUserData.h |
| A class for describing and managing data/rendering in a particular thread and associated camera, stream.
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file | ThreadCameraStreamData.h |
| A class for describing and managing data/rendering in a particular thread and associated camera, stream.
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file | Vector3.h |
| A 3D Vector class and its operations.
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file | Vector4.h |
| A simple 4D vector class.
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file | WindVolume.h |
| Defines an area of a given wind speed and direction.
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