SilverLining
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A simple 3x3 matrix class and its operations. More...
#include <Matrix3.h>
Public Member Functions | |
Matrix3 () | |
Default contructor; performs no initialization for efficiency. | |
Matrix3 (double e11, double e12, double e13, double e21, double e22, double e23, double e31, double e32, double e33) | |
Constructor that instantiates the 3x3 matrix with initial values. | |
~Matrix3 () | |
Destructor. | |
bool | operator== (const Matrix3 &rhs) const |
equality operator | |
bool | operator!= (const Matrix3 &rhs) const |
in-equality operator | |
void SILVERLINING_API | FromRx (double rad) |
Populates the matrix to model a rotation about the X axis by a given amount, in radians. | |
void SILVERLINING_API | FromRy (double rad) |
Populates the matrix to model a rotation about the Y axis by a given amount, in radians. | |
void SILVERLINING_API | FromRz (double rad) |
Populates the matrix to model a rotation about the Z axis by a given amount, in radians. | |
void SILVERLINING_API | FromXYZ (double Rx, double Ry, double Rz) |
Populates the matrix as a series of rotations about the X, Y, and Z axes (in that order) by specified amounts in radians. | |
void SILVERLINING_API | FromAxisAngle (const Vector3 &axis, double angle) |
Create a rotation matrix from axis and angle. | |
Matrix3 SILVERLINING_API | operator* (const Matrix3 &mat) |
Multiplies two matrices together. | |
Vector3 SILVERLINING_API | operator* (const Vector3 &rkVector) const |
Multiplies the matrix by a vector, yielding another 3x1 vector. | |
Matrix3 SILVERLINING_API | Transpose () const |
Calculate the transpose of the matrix. | |
Matrix3 SILVERLINING_API | Inverse () const |
Calculate the inverse of the matrix. | |
void SILVERLINING_API | SetIdentity (void) |
Set to identity matrix. | |
Public Attributes | |
double | elem [3][3] |
The data members are public for convenience. | |
Friends | |
Vector3 SILVERLINING_API | operator* (const Vector3 &vec, const Matrix3 &mat) |
Multiplies a 1x3 vector by a matrix, yielding a 1x3 vector. | |
A simple 3x3 matrix class and its operations.
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inline |
Default contructor; performs no initialization for efficiency.
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inline |
Constructor that instantiates the 3x3 matrix with initial values.
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inline |
Destructor.
void SILVERLINING_API SilverLining::Matrix3::FromAxisAngle | ( | const Vector3 & | axis, |
double | angle | ||
) |
Create a rotation matrix from axis and angle.
void SILVERLINING_API SilverLining::Matrix3::FromRx | ( | double | rad | ) |
Populates the matrix to model a rotation about the X axis by a given amount, in radians.
void SILVERLINING_API SilverLining::Matrix3::FromRy | ( | double | rad | ) |
Populates the matrix to model a rotation about the Y axis by a given amount, in radians.
void SILVERLINING_API SilverLining::Matrix3::FromRz | ( | double | rad | ) |
Populates the matrix to model a rotation about the Z axis by a given amount, in radians.
void SILVERLINING_API SilverLining::Matrix3::FromXYZ | ( | double | Rx, |
double | Ry, | ||
double | Rz | ||
) |
Populates the matrix as a series of rotations about the X, Y, and Z axes (in that order) by specified amounts in radians.
Matrix3 SILVERLINING_API SilverLining::Matrix3::Inverse | ( | ) | const |
Calculate the inverse of the matrix.
Multiplies two matrices together.
Multiplies the matrix by a vector, yielding another 3x1 vector.
void SILVERLINING_API SilverLining::Matrix3::SetIdentity | ( | void | ) |
Set to identity matrix.
Matrix3 SILVERLINING_API SilverLining::Matrix3::Transpose | ( | ) | const |
Calculate the transpose of the matrix.
Multiplies a 1x3 vector by a matrix, yielding a 1x3 vector.