An object representing a geographic location.
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#include <Location.h>
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| Location () |
| Default constructor.
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void SILVERLINING_API | SetLatitude (double decimalLatitude) |
| Set the simulated latitude.
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double SILVERLINING_API | GetLatitude () const |
| Retrieves the simulated latitude in decimal degrees form.
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void SILVERLINING_API | SetLongitude (double decimalLongitude) |
| Set the simulated longitude.
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double SILVERLINING_API | GetLongitude () const |
| Retrieves the simulated longitude in decimal degrees.
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void SILVERLINING_API | SetAltitude (double metersAboveMeanSeaLevel) |
| Sets the simulated eyepoint altitude in meters above mean sea level.
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double SILVERLINING_API | GetAltitude () const |
| Retrives the currently simulated altitude above mean sea level, in meters.
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bool SILVERLINING_API | Serialize (std::ostream &stream) |
| Flattens this object and everything in it to a stream buffer.
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bool SILVERLINING_API | Unserialize (std::istream &stream) |
| Restores this object from the stream created using Serialize()
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An object representing a geographic location.
A Location object must be passed to AtmosphericConditions::SetLocation() to specify the location you wish to simulate. This affects the position of the sun and moon in the sky, which in turn affects your scene's lighting. Be sure that your Location is consistent with the time zone specified in LocalTime::SetTimeZone(), unless you are choose to set all times as GMT/UTC rather than local time.
◆ Location()
SilverLining::Location::Location |
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Default constructor.
Creates a Location object with default settings. Defaults will be read from the SilverLining.config file if this is constructed after calling Atmosphere::Initialize()
◆ GetAltitude()
double SILVERLINING_API SilverLining::Location::GetAltitude |
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const |
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inline |
Retrives the currently simulated altitude above mean sea level, in meters.
- See also
- SetAltitude()
◆ GetLatitude()
double SILVERLINING_API SilverLining::Location::GetLatitude |
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const |
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inline |
Retrieves the simulated latitude in decimal degrees form.
North is positive.
- See also
- SetLatitude()
◆ GetLongitude()
double SILVERLINING_API SilverLining::Location::GetLongitude |
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const |
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inline |
Retrieves the simulated longitude in decimal degrees.
East is positive.
- See also
- SetLongitude()
◆ Serialize()
bool SILVERLINING_API SilverLining::Location::Serialize |
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std::ostream & |
stream | ) |
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Flattens this object and everything in it to a stream buffer.
◆ SetAltitude()
void SILVERLINING_API SilverLining::Location::SetAltitude |
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double |
metersAboveMeanSeaLevel | ) |
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inline |
Sets the simulated eyepoint altitude in meters above mean sea level.
This altitude is only used for astronomical calculations and thereby doesn't have much of an affect on the simulation. Therefore it is not necessary to call SetAltitude() whenever your camera position changes, nor is it particularly important to set this to anything other than zero.
- See also
- GetAltitude()
◆ SetLatitude()
void SILVERLINING_API SilverLining::Location::SetLatitude |
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double |
decimalLatitude | ) |
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inline |
Set the simulated latitude.
- Parameters
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decimalLatitude | The latitude in decimal degrees form (ie, 45.87). North is positive. this value must be in the range of -90 to 90. |
- See also
- GetLatitude()
◆ SetLongitude()
void SILVERLINING_API SilverLining::Location::SetLongitude |
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double |
decimalLongitude | ) |
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inline |
Set the simulated longitude.
- Parameters
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decimalLongitude | The longitude in decimal degrees form (ie, -122.78). East is positive. This value must be in the range of -180.0 to 180.0. |
- See also
- GetLongitude()
The documentation for this class was generated from the following file: