SilverLining
SilverLining::ThreadCameraStreamData Member List

This is the complete list of members for SilverLining::ThreadCameraStreamData, including all inherited members.

CloudLayerTcsUserDataExists(const CloudLayer *cloudLayer)SilverLining::ThreadCameraStreamData
CreateStratusMieLookupPixels(void)SilverLining::ThreadCameraStreamDataprotected
DeleteEnvironmentMaps(void)SilverLining::ThreadCameraStreamData
DeleteShadowMap(void)SilverLining::ThreadCameraStreamData
DeviceLost(void)SilverLining::ThreadCameraStreamData
DeviceReset(void)SilverLining::ThreadCameraStreamData
DrawIndirect() constSilverLining::ThreadCameraStreamData
EnableTimePassage(bool enabled, long relightFrequencyMS, unsigned long timerMilliseconds)SilverLining::ThreadCameraStreamData
EraseCloudLayerTcsUserData(const CloudLayer *cloudLayer)SilverLining::ThreadCameraStreamData
EraseUserData(const void *userPointer)SilverLining::ThreadCameraStreamData
ExecuteStream(void)SilverLining::ThreadCameraStreamData
FrameStarted()SilverLining::ThreadCameraStreamData
GetAtmosphereFromSpaceShader(bool doShadow) constSilverLining::ThreadCameraStreamData
GetBaseTimeMS(void) constSilverLining::ThreadCameraStreamData
GetBillboardRenderer(void) constSilverLining::ThreadCameraStreamData
GetBillboardRenderer(void)SilverLining::ThreadCameraStreamData
GetBillboardRenderingParams(void) constSilverLining::ThreadCameraStreamData
GetBillboardRenderingParams(void)SilverLining::ThreadCameraStreamData
GetBillboardShader(void) constSilverLining::ThreadCameraStreamData
GetBillboardShaderInstanced(void) constSilverLining::ThreadCameraStreamData
GetCamera(void) constSilverLining::ThreadCameraStreamData
GetCamera(void)SilverLining::ThreadCameraStreamData
GetCirrusShader(void) constSilverLining::ThreadCameraStreamData
GetCloudLayerTcsUserData(const CloudLayer *cloudLayer)SilverLining::ThreadCameraStreamData
GetCloudRenderingParams(void) constSilverLining::ThreadCameraStreamData
GetCloudRenderingParams(void)SilverLining::ThreadCameraStreamData
GetCrepuscularRays(void)SilverLining::ThreadCameraStreamData
GetCrepuscularRays(void) constSilverLining::ThreadCameraStreamData
GetCumulusCloudRenderingParams(void) constSilverLining::ThreadCameraStreamData
GetCumulusCloudRenderingParams(void)SilverLining::ThreadCameraStreamData
GetDeferred(void) constSilverLining::ThreadCameraStreamData
GetEnvironmentMap(EnvironmentMap *&environmentMap, Atmosphere &atmosphere, void *&texture, int facesToRender=6, bool floatingPoint=false, CameraHandle cameraID=0, bool drawClouds=true, bool drawSunAndMoon=true, bool geocentricMode=false)SilverLining::ThreadCameraStreamData
GetFlareShader(void) constSilverLining::ThreadCameraStreamData
GetForceImmediate(void) constSilverLining::ThreadCameraStreamData
GetGlareShader(void) constSilverLining::ThreadCameraStreamData
GetGlareShader(void)SilverLining::ThreadCameraStreamData
GetHDREnabled() constSilverLining::ThreadCameraStreamData
GetInfraRedMode() constSilverLining::ThreadCameraStreamData
GetIsDrawingEnvMap() constSilverLining::ThreadCameraStreamData
GetIsDrawingObjects(void) constSilverLining::ThreadCameraStreamData
GetIsDrawingShadowMap() constSilverLining::ThreadCameraStreamData
GetIsDrawingSky(void) constSilverLining::ThreadCameraStreamData
GetLensFlare(void)SilverLining::ThreadCameraStreamData
GetLensFlare(void) constSilverLining::ThreadCameraStreamData
GetLocation() constSilverLining::ThreadCameraStreamData
GetLocation()SilverLining::ThreadCameraStreamData
GetLuminanceMappper(void) constSilverLining::ThreadCameraStreamData
GetLuminanceMappper(void)SilverLining::ThreadCameraStreamData
GetMetaballRenderingParams(void) constSilverLining::ThreadCameraStreamData
GetMetaballRenderingParams(void)SilverLining::ThreadCameraStreamData
GetOrCreateShadowMap(const Atmosphere &atmosphere) constSilverLining::ThreadCameraStreamData
GetOrCreateShadowMap(const Atmosphere &atmosphere)SilverLining::ThreadCameraStreamData
GetPrecipitationEnabled(void) constSilverLining::ThreadCameraStreamData
GetPrecipitationManager(void) constSilverLining::ThreadCameraStreamData
GetPrecipitationManager(void)SilverLining::ThreadCameraStreamData
GetPrecipitationShaders(void) constSilverLining::ThreadCameraStreamData
GetPrecipitationShaders(void)SilverLining::ThreadCameraStreamData
GetRandomNumberGenerator() constSilverLining::ThreadCameraStreamData
GetRenderer(void)SilverLining::ThreadCameraStreamData
GetRenderer(void) constSilverLining::ThreadCameraStreamData
GetShadowMapDim() constSilverLining::ThreadCameraStreamData
GetShadowMapObject(void) constSilverLining::ThreadCameraStreamData
GetSky(void)SilverLining::ThreadCameraStreamData
GetSky(void) constSilverLining::ThreadCameraStreamData
GetSkyShaders(bool simpleShader) constSilverLining::ThreadCameraStreamData
GetSortByScreenDepth(void) constSilverLining::ThreadCameraStreamData
GetStarShader(void) constSilverLining::ThreadCameraStreamData
GetStratocumulusShaders(void) constSilverLining::ThreadCameraStreamData
GetStratusMieLookupPixels(int &width)SilverLining::ThreadCameraStreamData
GetStratusNoisePixels(int &width, int &height)SilverLining::ThreadCameraStreamData
GetStratusShader(void) constSilverLining::ThreadCameraStreamData
GetTextureManager(void) constSilverLining::ThreadCameraStreamData
GetTime(unsigned long timerMilliseconds)SilverLining::ThreadCameraStreamData
GetTime()SilverLining::ThreadCameraStreamData
GetUserData(const void *userPointer)SilverLining::ThreadCameraStreamData
Initialize(int rendererType, bool rightHanded, void *environment, bool avoidStalls)SilverLining::ThreadCameraStreamData
Initialize(int rendererType, bool rightHanded, void *environment, bool avoidStalls, const SL_VECTOR(unsigned int)&userShaders)SilverLining::ThreadCameraStreamData
Initialize(const Atmosphere &atmosphere)SilverLining::ThreadCameraStreamData
InitializePrecipitationManager(const Atmosphere &atmosphere)SilverLining::ThreadCameraStreamData
IsInitialized(void) constSilverLining::ThreadCameraStreamData
log(LogLevel level)SilverLining::ThreadCameraStreamData
ReloadBillboardShader(void)SilverLining::ThreadCameraStreamData
ReloadCirrusShader(void)SilverLining::ThreadCameraStreamData
ReloadShaders(void)SilverLining::ThreadCameraStreamData
ReloadSkyShaders(void)SilverLining::ThreadCameraStreamData
ReloadStarShader(void)SilverLining::ThreadCameraStreamData
ReloadStratocumulusShaders(void)SilverLining::ThreadCameraStreamData
ReloadStratusShader(void)SilverLining::ThreadCameraStreamData
SetBaseTimeMS(unsigned long val)SilverLining::ThreadCameraStreamData
SetCloudLayerTcsUserData(const CloudLayer *cloudLayer, TcsUserData *userData)SilverLining::ThreadCameraStreamData
SetContext()SilverLining::ThreadCameraStreamData
setCreateTextures(bool create)SilverLining::ThreadCameraStreamData
SetEnvironmentMapFormat(ColorFormat format)SilverLining::ThreadCameraStreamData
SetForceImmediate(bool val)SilverLining::ThreadCameraStreamData
SetInfraRedMode(bool bInfraRed)SilverLining::ThreadCameraStreamData
SetIsDrawingEnvMap(bool val)SilverLining::ThreadCameraStreamData
SetIsDrawingObjects(bool val)SilverLining::ThreadCameraStreamData
SetIsDrawingShadowMap(bool val)SilverLining::ThreadCameraStreamData
SetIsDrawingSky(bool val)SilverLining::ThreadCameraStreamData
SetLocation(const Location &_location)SilverLining::ThreadCameraStreamData
SetRandomNumberGenerator(RandomNumberGenerator *rng)SilverLining::ThreadCameraStreamData
SetSortByScreenDepth(bool val)SilverLining::ThreadCameraStreamData
SetStream(void *stream, int frameIndex=-1)SilverLining::ThreadCameraStreamData
SetTime(const LocalTime &pTime, unsigned long timerMilliseconds)SilverLining::ThreadCameraStreamData
SettingsChanged(void *environment)SilverLining::ThreadCameraStreamData
SetUpAndRightVector(const Vector3 &upVector, const Vector3 &rightVector)SilverLining::ThreadCameraStreamData
SetUserData(const void *userPointer, TcsUserData *userData)SilverLining::ThreadCameraStreamData
SetUseShadowMap(bool val)SilverLining::ThreadCameraStreamData
Shutdown(void)SilverLining::ThreadCameraStreamData
ThreadCameraStreamData(bool rightHanded, double unitScale, bool deferred)SilverLining::ThreadCameraStreamData
UserDataExists(const void *userPointer) constSilverLining::ThreadCameraStreamData
~ThreadCameraStreamData()SilverLining::ThreadCameraStreamDatavirtual