| Camera(bool rightHanded) | SilverLining::Camera | |
| Camera(const Camera *camera, bool copyXForms, bool needsFrustum) | SilverLining::Camera | |
| GetAltitude(void) const | SilverLining::Camera | |
| GetBasis3x3() const | SilverLining::Camera | |
| GetBasis4x4() const | SilverLining::Camera | |
| GetDepthRange(float &zmin, float &zmax) const | SilverLining::Camera | |
| GetFieldOfView(void) const | SilverLining::Camera | |
| GetFrustumWorldSpace(void) const | SilverLining::Camera | |
| GetInverseBasis3x3() const | SilverLining::Camera | |
| GetInverseBasis4x4() const | SilverLining::Camera | |
| GetModelViewMatrix() const | SilverLining::Camera | |
| GetModelViewProjectionMatrix() const | SilverLining::Camera | |
| GetName(void) const | SilverLining::Camera | |
| GetPosition(void) const | SilverLining::Camera | |
| GetProjectionMatrix() const | SilverLining::Camera | |
| GetRenderTarget(void) const | SilverLining::Camera | inline |
| GetRightVector(void) const | SilverLining::Camera | |
| GetUpVector(void) const | SilverLining::Camera | |
| GetViewport(int &x, int &y, int &w, int &h) const | SilverLining::Camera | |
| GetViewport(int viewport[4]) const | SilverLining::Camera | |
| GetViewPortFast(int &x, int &y, int &w, int &h) const | SilverLining::Camera | inline |
| HasCameraMatrix(void) const | SilverLining::Camera | |
| HasDepthRange(void) const | SilverLining::Camera | |
| HasProjectionMatrix(void) const | SilverLining::Camera | |
| HasViewPort(void) const | SilverLining::Camera | |
| operator!=(const Camera &rhs) const | SilverLining::Camera | |
| operator==(const Camera &rhs) const | SilverLining::Camera | |
| SetDepthRange(float zmin, float zmax) | SilverLining::Camera | |
| SetModelViewMatrix(const Matrix4 &modelViewMatrix) | SilverLining::Camera | |
| SetName(const char *name) | SilverLining::Camera | |
| SetProjectionMatrix(const Matrix4 &projectionMatrix) | SilverLining::Camera | |
| SetRenderTarget(int _target) | SilverLining::Camera | inline |
| SetRightVector(const Vector3 &rightVector) | SilverLining::Camera | |
| SetRightVector(double x, double y, double z) | SilverLining::Camera | |
| SetUpVector(const Vector3 &upVector) | SilverLining::Camera | |
| SetUpVector(double x, double y, double z) | SilverLining::Camera | |
| SetViewport(int x, int y, int w, int h) | SilverLining::Camera | |
| ~Camera() | SilverLining::Camera | virtual |