Camera(bool rightHanded) | SilverLining::Camera | |
Camera(const Camera *camera, bool copyXForms, bool needsFrustum) | SilverLining::Camera | |
GetAltitude(void) const | SilverLining::Camera | |
GetBasis3x3() const | SilverLining::Camera | |
GetBasis4x4() const | SilverLining::Camera | |
GetDepthRange(float &zmin, float &zmax) const | SilverLining::Camera | |
GetFieldOfView(void) const | SilverLining::Camera | |
GetFrustumWorldSpace(void) const | SilverLining::Camera | |
GetInverseBasis3x3() const | SilverLining::Camera | |
GetInverseBasis4x4() const | SilverLining::Camera | |
GetModelViewMatrix() const | SilverLining::Camera | |
GetModelViewProjectionMatrix() const | SilverLining::Camera | |
GetName(void) const | SilverLining::Camera | |
GetPosition(void) const | SilverLining::Camera | |
GetProjectionMatrix() const | SilverLining::Camera | |
GetRenderTarget(void) const | SilverLining::Camera | inline |
GetRightVector(void) const | SilverLining::Camera | |
GetUpVector(void) const | SilverLining::Camera | |
GetViewport(int &x, int &y, int &w, int &h) const | SilverLining::Camera | |
GetViewport(int viewport[4]) const | SilverLining::Camera | |
GetViewPortFast(int &x, int &y, int &w, int &h) const | SilverLining::Camera | inline |
HasCameraMatrix(void) const | SilverLining::Camera | |
HasDepthRange(void) const | SilverLining::Camera | |
HasProjectionMatrix(void) const | SilverLining::Camera | |
HasViewPort(void) const | SilverLining::Camera | |
operator!=(const Camera &rhs) const | SilverLining::Camera | |
operator==(const Camera &rhs) const | SilverLining::Camera | |
SetDepthRange(float zmin, float zmax) | SilverLining::Camera | |
SetModelViewMatrix(const Matrix4 &modelViewMatrix) | SilverLining::Camera | |
SetName(const char *name) | SilverLining::Camera | |
SetProjectionMatrix(const Matrix4 &projectionMatrix) | SilverLining::Camera | |
SetRenderTarget(int _target) | SilverLining::Camera | inline |
SetRightVector(const Vector3 &rightVector) | SilverLining::Camera | |
SetRightVector(double x, double y, double z) | SilverLining::Camera | |
SetUpVector(const Vector3 &upVector) | SilverLining::Camera | |
SetUpVector(double x, double y, double z) | SilverLining::Camera | |
SetViewport(int x, int y, int w, int h) | SilverLining::Camera | |
~Camera() | SilverLining::Camera | virtual |