Archives for "software"

Posted by Frank Kane on 4th December 2009

Emergent Partners With Sundog for Sky Effects

Sundog’s SilverLining™ brings simulated skies, clouds, and precipitation to Gamebryo® LightSpeed™
SEATTLE, WA, December 2, 2009

Sundog Software LLC, a leading developer of computer graphics middleware for rendering the sky and 3D clouds, has partnered with Emergent Game Technologies, a worldwide leader in game development services and tools. An integration of Sundog’s SilverLining SDK with Emergent’s Gamebryo® LightSpeed™ is available today, and brings physically realistic skies, clouds, lighting, and precipitation effects to licensed users of LightSpeed. LightSpeed delivers the only professional technology for start-to-finish multi- genre/multi-platform game development.

Enabling rapid prototyping, rapid iteration and real-time updates, LightSpeed simplifies game and visual simulation development through a data driven framework that opens doors to exciting gameplay and training possibilities. SilverLining allows game and visual simulation developers to specify any time, location, and weather conditions they wish, and produces matching skies, clouds, and weather effects within their application automatically.
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Posted by Frank Kane on 2nd December 2009

SilverLining Delivers Real-time 3D Clouds and Sky Rendering for the PC

Originally posted by Frank Kane on ModSim.org. Read the original article here >>

Realistic visual simulation of the sky and clouds is a difficult task, when faced with real-time performance constraints. Sundog Software’s SilverLining offers DirectX9 and OpenGL developers on Windows a shortcut for performant and visually convincing 3D clouds, tied together with a physically-based simulation of the sky.

Although 3D clouds and a realistic sky are a necessity for flight simulators, SilverLining offers a nice touch of reality for any application that renders interactive outdoor scenes. Makers of outdoor sports games, urban simulation programs, driving simulators, and military training systems are among the people who are integrating SilverLining into their applications. In addition to rendering the sky and clouds, SilverLining also simulates the natural outdoor lighting sources for your application given any time and location – an important part of rendering realistic outdoor scenes, especially those that are rendered at different times of day. It provides illumination from the sun and moon, day or night, and even handles tone mapping effects.
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