Sundog Blog
Direct Integration with Custom Renderers
SilverLining 1.94 includes a new “custom renderer” sample project, illustrating how to tie SilverLining into your own rendering engine directly. You no longer need to let SilverLining render directly via OpenGL or DirectX; you can wire our drawing calls directly into any engine you’d like now. This opens up possibilities such as using SilverLining as a numerical engine on console platforms.
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SilverLining 1.93: Adjustable alpha, thick cirrus.
Version 1.93 of SilverLining is now available from our download page. Licensed users, as always, may obtain the full source of this revision free of charge from the same link you received with your license purchase.
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SilverLining 1.92
Version 1.92 is now available on our download page. This minor release addresses a bug in the placement of the sun and moon in non-geocentric coordinates systems where the Y axis is not the “up” direction.
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Sundog Software awarded yellow ribbon as a “top simulation and training company”
We were recently presented with a real, physical yellow ribbon from Military Training and Technology magazine as an “up and coming” top simulation and training company!
This award puts us in some very good company within the military training community, and reflects the fact that most of the top providers of training systems for the military are SilverLining customers these days. Specifically, our exponential sales growth since our inception in 2006 – especially within the visual simulation community – is what led to this recognition. Thanks to the folks at MT2 magazine for this award. We’ve come a long way.
SilverLining 1.91 now available
The big new feature is improved stratus clouds, thanks largely to feedback from our friends at Vizerra. For nimbostratus clouds, you’ll now see some real 3D depth at the tops of the clouds – there is now some actual geometry to nimbostratus, and not just textured planes. This geometry is computed on the GPU using a Cg vertex program for OpenGL users, and HLSL for DirectX. We also made some improvements to “geocentric mode” and the rendering of the atmosphere from space.
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Emergent Partners With Sundog for Sky Effects
Sundog’s SilverLining™ brings simulated skies, clouds, and precipitation to Gamebryo® LightSpeed™
SEATTLE, WA, December 2, 2009
Sundog Software LLC, a leading developer of computer graphics middleware for rendering the sky and 3D clouds, has partnered with Emergent Game Technologies, a worldwide leader in game development services and tools. An integration of Sundog’s SilverLining SDK with Emergent’s Gamebryo® LightSpeed™ is available today, and brings physically realistic skies, clouds, lighting, and precipitation effects to licensed users of LightSpeed. LightSpeed delivers the only professional technology for start-to-finish multi- genre/multi-platform game development.
Enabling rapid prototyping, rapid iteration and real-time updates, LightSpeed simplifies game and visual simulation development through a data driven framework that opens doors to exciting gameplay and training possibilities. SilverLining allows game and visual simulation developers to specify any time, location, and weather conditions they wish, and produces matching skies, clouds, and weather effects within their application automatically.
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SilverLining Delivers Real-time 3D Clouds and Sky Rendering for the PC
Originally posted by Frank Kane on ModSim.org. Read the original article here >>
Realistic visual simulation of the sky and clouds is a difficult task, when faced with real-time performance constraints. Sundog Software’s SilverLining offers DirectX9 and OpenGL developers on Windows a shortcut for performant and visually convincing 3D clouds, tied together with a physically-based simulation of the sky.
Although 3D clouds and a realistic sky are a necessity for flight simulators, SilverLining offers a nice touch of reality for any application that renders interactive outdoor scenes. Makers of outdoor sports games, urban simulation programs, driving simulators, and military training systems are among the people who are integrating SilverLining into their applications. In addition to rendering the sky and clouds, SilverLining also simulates the natural outdoor lighting sources for your application given any time and location – an important part of rendering realistic outdoor scenes, especially those that are rendered at different times of day. It provides illumination from the sun and moon, day or night, and even handles tone mapping effects.
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