Archives for "June, 2010"

Posted by Frank Kane on 12th June 2010

SilverLining featured in June issue of Develop

SilverLining is featured in this month’s issue of Develop, the popular UK-based game development magazine. You’ll find us in the middleware feature; in addition to our half-page ad, we’re also featured in the section on “specialized middleware,” and quotes from Sundog Software’s founder, Frank Kane, are sprinkled throughout the feature. You can read it online [...]

Posted by Frank Kane on 7th June 2010

OpenGL 3.2+ support, less memory, and no more popping clouds

We just released version 1.971 of SilverLining, featuring support for OpenGL 3.2 core contexts, new features to blend clouds into the sky better and eliminate popping, much better memory usage, visual enhancements, and bug fixes. Go get it from our download page. The new SilverLiningOpenGL32 renderer supports “core contexts” for OpenGL 3 that do not [...]

Posted by Frank Kane on 5th June 2010

Vizerra writes about collaboration with Sundog

We owe a debt of gratitude to one of our customers, 3DreamTeam, makers of Vizerra. During the development of Vizerra, we worked closely together to help refine the look of SilverLining to match the realism of their virtual landmark tours. The results of this collaboration were dramatic. They’ve posted an article on their blog about [...]