Archives for "January, 2010"

Posted by Frank Kane on 14th January 2010

Direct Integration with Custom Renderers

SilverLining 1.94 includes a new “custom renderer” sample project, illustrating how to tie SilverLining into your own rendering engine directly. You no longer need to let SilverLining render directly via OpenGL or DirectX; you can wire our drawing calls directly into any engine you’d like now. This opens up possibilities such as using SilverLining as [...]