Archives for "January, 2010"
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Direct Integration with Custom Renderers
SilverLining 1.94 includes a new “custom renderer” sample project, illustrating how to tie SilverLining into your own rendering engine directly. You no longer need to let SilverLining render directly via OpenGL or DirectX; you can wire our drawing calls directly into any engine you’d like now. This opens up possibilities such as using SilverLining as [...]
